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arma3:terrain:l3dt [2019-01-26 15:24] snakeman added sapphire teleport header. |
arma3:terrain:l3dt [2020-11-19 00:51] snakeman added version. |
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====== ImageMagick 40960 Montage ====== | ====== ImageMagick 40960 Montage ====== | ||
- | When you create mosaic tiles of your attribute and texture maps, then use imagemagick to stitch them together into large satellite, you'll see it takes a lot of time and basically hoggs your computer to a halt while doing so. | + | When you create mosaic tiles of your attribute and texture maps, then use [[arma2:texturing:imagemagick|Imagemagick]] to stitch them together into large satellite, you'll see it takes a lot of time and basically hoggs your computer to a halt while doing so. |
When we used imagemagick v7.0.4-1 on Intel Core i7 4790K 4GHz, 16GB Crucial Ballistix Sport DDR3-1600 DIMM CL9-9-9-24, it took total of **2h 52min** to stitch 40960 x 40960 satellite together from 10 x 10 mosaic pieces. | When we used imagemagick v7.0.4-1 on Intel Core i7 4790K 4GHz, 16GB Crucial Ballistix Sport DDR3-1600 DIMM CL9-9-9-24, it took total of **2h 52min** to stitch 40960 x 40960 satellite together from 10 x 10 mosaic pieces. | ||
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In the heightfield view you can double click on the heightmap to get coordinates and height info popup. | In the heightfield view you can double click on the heightmap to get coordinates and height info popup. | ||
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+ | ====== Sapphire Performance ====== | ||
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+ | **2019-12-25** | ||
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+ | L3DT -> extensions -> sapphire -> hardware settings -> 1gb. This should in theory, not confirmed, not sure, improve 3D performance. | ||
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+ | ====== Settings ====== | ||
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+ | **2020-11-19** | ||
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+ | Tested on v18.08 Pro x64 dev build 1. | ||
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+ | Settings -> Multi-thread settings -> core count manual override. This will not save across program restarts, it always seems to revert back to 8 threads then you tick it and use values of 9 or larger. | ||
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