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arma3:terrain:l3dt

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arma3:terrain:l3dt [2017-08-28 01:12]
snakeman added ocean bottoms header.
arma3:terrain:l3dt [2019-01-22 19:44]
snakeman added mask to texture header.
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 Use low values on perlin noise brush. When done add some smooth brush on top of it to remove the most rugged elevations. Important: use low numbers, don't go crazy with large numbers as that easily ruins your heightmap. Use low values on perlin noise brush. When done add some smooth brush on top of it to remove the most rugged elevations. Important: use low numbers, don't go crazy with large numbers as that easily ruins your heightmap.
 +
 +
 +====== Mask to Texture ======
 +
 +Create new project with blank heightmap matching your real heightmap size.
 +
 +File -> import -> attributes map -> import from color map. Choose your satellite mask image, PNG would be nice.
 +
 +Assign climates and land types in land type color table.
 +
 +Operations -> texture map -> generate map.
arma3/terrain/l3dt.txt ยท Last modified: 2022-06-25 16:42 by snakeman