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arma3:terrain:l3dt

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arma3:terrain:l3dt [2017-01-14 06:35]
snakeman created l3dt initial page.
arma3:terrain:l3dt [2019-01-22 19:44]
snakeman added mask to texture header.
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 When we used imagemagick v7.0.4-1 on Intel Core i7 4790K 4GHz, 16GB Crucial Ballistix Sport DDR3-1600 DIMM CL9-9-9-24, it took total of **2h 52min** to stitch 40960 x 40960 satellite together from 10 x 10 mosaic pieces. When we used imagemagick v7.0.4-1 on Intel Core i7 4790K 4GHz, 16GB Crucial Ballistix Sport DDR3-1600 DIMM CL9-9-9-24, it took total of **2h 52min** to stitch 40960 x 40960 satellite together from 10 x 10 mosaic pieces.
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 +
 +====== Ocean Bottoms ======
 +
 +Use low values on perlin noise brush. When done add some smooth brush on top of it to remove the most rugged elevations. Important: use low numbers, don't go crazy with large numbers as that easily ruins your heightmap.
 +
 +
 +====== Mask to Texture ======
 +
 +Create new project with blank heightmap matching your real heightmap size.
 +
 +File -> import -> attributes map -> import from color map. Choose your satellite mask image, PNG would be nice.
 +
 +Assign climates and land types in land type color table.
 +
 +Operations -> texture map -> generate map.
arma3/terrain/l3dt.txt ยท Last modified: 2022-06-25 16:42 by snakeman