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arma3:terrain:l3dt [2017-01-14 06:35] snakeman created l3dt initial page. |
arma3:terrain:l3dt [2019-01-22 19:44] snakeman added mask to texture header. |
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When we used imagemagick v7.0.4-1 on Intel Core i7 4790K 4GHz, 16GB Crucial Ballistix Sport DDR3-1600 DIMM CL9-9-9-24, it took total of **2h 52min** to stitch 40960 x 40960 satellite together from 10 x 10 mosaic pieces. | When we used imagemagick v7.0.4-1 on Intel Core i7 4790K 4GHz, 16GB Crucial Ballistix Sport DDR3-1600 DIMM CL9-9-9-24, it took total of **2h 52min** to stitch 40960 x 40960 satellite together from 10 x 10 mosaic pieces. | ||
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+ | ====== Ocean Bottoms ====== | ||
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+ | Use low values on perlin noise brush. When done add some smooth brush on top of it to remove the most rugged elevations. Important: use low numbers, don't go crazy with large numbers as that easily ruins your heightmap. | ||
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+ | ====== Mask to Texture ====== | ||
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+ | Create new project with blank heightmap matching your real heightmap size. | ||
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+ | File -> import -> attributes map -> import from color map. Choose your satellite mask image, PNG would be nice. | ||
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+ | Assign climates and land types in land type color table. | ||
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+ | Operations -> texture map -> generate map. |