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arma3:terrain:global-mapper-latitude-longitude-config

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arma3:terrain:global-mapper-latitude-longitude-config [2019-01-21 12:09]
snakeman created initial page.
arma3:terrain:global-mapper-latitude-longitude-config [2019-01-21 14:24]
snakeman added better note about negative latitude.
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 Note that this websites longitude seconds input box only accepts integers (full numbers, no XX.XXXXX). Note that this websites longitude seconds input box only accepts integers (full numbers, no XX.XXXXX).
 +
 +For some reason arma3 **latitude is with NEGATIVE number if its north of equator**.
  
 Click convert to decimal degrees button and now you have two values. Copy paste lat to mapArea[] first line, shown below Click convert to decimal degrees button and now you have two values. Copy paste lat to mapArea[] first line, shown below
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 mapArea[] = mapArea[] =
 { {
- 14.60974078,​ 42.84222222,​ // latitude here+ -14.60974078,​ 42.84222222,​ // latitude here
  ,  // longitude here  ,  // longitude here
 }; };
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 mapArea[] = mapArea[] =
 { {
- 14.60974078,​ 42.84222222,​ // latitude here + -14.60974078,​ 42.84222222,​ // latitude here 
- 15.35597344,​ 43.59888889 // longitude here+ -15.35597344,​ 43.59888889 // longitude here
 }; };
 </​code>​ </​code>​
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 Drag a box around the vertice in center of your user created feature grid, get its coordinates same way we did above. Drag a box around the vertice in center of your user created feature grid, get its coordinates same way we did above.
  
-Paste these values ​normally, except **latitude is with NEGATIVE number if its north of equator**+Paste values
 <code cpp> <code cpp>
 latitude = -14.98310431;​ latitude = -14.98310431;​
arma3/terrain/global-mapper-latitude-longitude-config.txt · Last modified: 2021-10-05 07:04 by snakeman