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arma3:terrain:dummy-config-for-class-cfgworlds [2017-03-06 10:44] snakeman created dummy-config-for-class-cfgworlds initial page. |
arma3:terrain:dummy-config-for-class-cfgworlds [2017-08-13 14:32] snakeman added fix for august pboproject update. |
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Binarizing terrain WRP requires config.cpp namely class CfgWorlds to be present in the same directory as the WRP file otherwise all vegetation (trees and rocks) foliage will not work in-game map (M) view. | Binarizing terrain WRP requires config.cpp namely class CfgWorlds to be present in the same directory as the WRP file otherwise all vegetation (trees and rocks) foliage will not work in-game map (M) view. | ||
- | Early 2017 Mikero changed pboProject to give warning (not an error, a warning) about this issue. Since then many people were stratching their heads of whats up as their WRP data + config were separated to two different pbos. | + | Early 2017 Mikero changed pboProject to give warning (not an error, a warning) about this issue. Since then many people were scratching their heads of whats up as their WRP data + config were separated to two different pbos. |
+ | |||
+ | Early August 2017 Mikero again changed pboProject to warn you about missing worldName in config next to WRP file. | ||
This can be fixed / avoided by adding dummy config to the pbo where your WRP file is located. | This can be fixed / avoided by adding dummy config to the pbo where your WRP file is located. | ||
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class PMC_iraq_baghdad: Stratis | class PMC_iraq_baghdad: Stratis | ||
{ | { | ||
+ | // pboProject requires | ||
+ | worldName = "\pmc\pmc_iraq_baghdad\pmc_iraq_baghdad.wrp"; | ||
+ | |||
+ | // arma3 requires for forests to appear in mapview (M) | ||
minTreesInForestSquare = 2; | minTreesInForestSquare = 2; | ||
minRocksInRockSquare = 2; | minRocksInRockSquare = 2; |