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Both sides previous revision Previous revision | Last revision Both sides next revision | ||
arma3:terrain:darken-merge-picturemap-satellite-texture-tiles [2017-03-13 22:23] snakeman fixed bogus picturename_ca.tga file name, ouch! |
arma3:terrain:darken-merge-picturemap-satellite-texture-tiles [2017-03-17 14:30] snakeman added screenshot info. |
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====== picturemap_ca.tga ====== | ====== picturemap_ca.tga ====== | ||
- | Second bat is to create arma3 user interface **picturemap_ca.tga** image which is shown when you load your terrain. | + | Second bat is to create arma3 user interface **picturemap_ca.tga** image which is shown when you load your terrain. This also creates "screenshot.png" which is 1024x1024 resolution image almost ready to go for web use. |
**_run_imagemagick_create_picturemap_ca_4x4.bat:** | **_run_imagemagick_create_picturemap_ca_4x4.bat:** | ||
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echo combine picturemap_ca.tga ... | echo combine picturemap_ca.tga ... | ||
convert -append temp_Ax.bmp temp_Bx.bmp temp_Cx.bmp temp_Dx.bmp picturemap_ca.tga | convert -append temp_Ax.bmp temp_Bx.bmp temp_Cx.bmp temp_Dx.bmp picturemap_ca.tga | ||
+ | echo creating screenshot ... | ||
+ | convert picturemap_ca.tga -resize 1024x1024 screenshot.png | ||
echo deleting temp files ... | echo deleting temp files ... | ||
if exist temp_*.bmp del temp_*.bmp | if exist temp_*.bmp del temp_*.bmp |