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arma3:terrain:config.cpp

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arma3:terrain:config.cpp [2018-06-10 15:47]
snakeman added note about clutter config.pp
arma3:terrain:config.cpp [2022-03-10 12:19]
snakeman removed faulty mikeros stuff.
Line 11: Line 11:
  
 <code cpp> <code cpp>
-#define false 0 
-#define true !false 
- 
 class CfgPatches class CfgPatches
 { {
  class tut_tutorial_terrain  class tut_tutorial_terrain
  {  {
- units[] = + units[] = {};
- { +
- "​tut_tutorial_terrain"​ +
- };+
  weapons[] = {};  weapons[] = {};
  requiredVersion = 1;  requiredVersion = 1;
Line 109: Line 103:
 </​code>​ </​code>​
  
-Units is list of unit classes that this addon brings to the game. This is the name of your terrain.+Units is list of unit classes that this addon brings to the game, **it is not used for terrains**.
 <code cpp> <code cpp>
-units[] = +units[] = { "name_of_my_character" };
-{ +
- "tut_tutorial_terrain" +
-};+
 </​code>​ </​code>​
  
Line 327: Line 318:
 ===== mapZone ===== ===== mapZone =====
  
-No idea, must be the UTM northing/​easting zone stuff? +mapZone ​is obsolete, not used in ArmA 3.
-<code cpp> +
-mapZone ​= 35; +
-</​code>​+
  
 ===== mapArea[] ===== ===== mapArea[] =====
  
-Again no idea, must be UTM latitude / longitude coordinates on edges of terrain? +mapArea[] ​is obsoletenot used in ArmA 3.
-<code cpp> +
-mapArea[] ​= {25.011957,​39.718452,​25.481527,40.094578}; +
-</​code>​+
  
 ===== Lat / Lon ===== ===== Lat / Lon =====
arma3/terrain/config.cpp.txt · Last modified: 2022-05-09 18:26 by snakeman