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arma3:terrain [2019-01-28 15:41]
snakeman added link.
arma3:terrain [2022-06-25 18:38] (current)
snakeman added link.
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 [[arma3:​terrain:​dummy-config-for-class-cfgworlds|Dummy config for class cfgWorlds]] so in-game map view (M) vegetation foliage blob shows up after binarization. [[arma3:​terrain:​dummy-config-for-class-cfgworlds|Dummy config for class cfgWorlds]] so in-game map view (M) vegetation foliage blob shows up after binarization.
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 +[[arma3:​terrain:​enoch-config|Enoch Config]] mostly new or whats changed.
  
  
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 [[arma3:​terrain:​global-mapper-image-to-shape|Global Mapper Image to Shape]] [[arma3:​terrain:​global-mapper-image-to-shape|Global Mapper Image to Shape]]
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 +[[arma3:​terrain:​pgw-world-file|PGW World File]] for satellite tile alignment.
  
  
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 [[arma3:​terrain:​grid-cell-size|Grid and Cell Sizes]] what size is your terrain? How to describe it on forums / chats? What size are official bis terrains? [[arma3:​terrain:​grid-cell-size|Grid and Cell Sizes]] what size is your terrain? How to describe it on forums / chats? What size are official bis terrains?
  
-[[arma3:​terrain:​l3dt|L3DT]] great terrain heightmap and satellite texture / mask generator.+[[tools:​l3dt|L3DT (root page)]] and [[arma3:​terrain:​l3dt|L3DT ​(arma3)]] great terrain heightmap and satellite texture / mask generator.
  
 [[arma3:​terrain:​satellite-image-resolution-size-explained|Satellite Image Resolution Size Explained]] [[arma3:​terrain:​satellite-image-resolution-size-explained|Satellite Image Resolution Size Explained]]
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 [[arma3:​terrain:​terrain-processor-templates|Terrain Processor Templates]] [[arma3:​terrain:​terrain-processor-templates|Terrain Processor Templates]]
  
-[[arma3:​terrain:​water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:​terrain:​heightmap-editing-water-depths|Heightmap Editing Water Depths]].+[[arma3:​terrain:​water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:​terrain:​heightmap-editing-water-depths|Heightmap Editing Water Depths]]. Suggested [[arma3:​terrain:​ocean-satellite-texture|Ocean Satellite Texture]].
  
 [[arma3:​terrain:​error-too-many-virtual-blocks-requested|Error:​ Too Many Virtual Blocks Requested]] [[arma3:​terrain:​error-too-many-virtual-blocks-requested|Error:​ Too Many Virtual Blocks Requested]]
  
 [[arma3:​terrain:​road-shape-mapview-size|Road Shape Mapview Size]] [[arma3:​terrain:​road-shape-mapview-size|Road Shape Mapview Size]]
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 +[[arma3:​terrain:​heightmap-editing-tools|Heightmap Editing Tools]]
  
 [[arma3:​terrain:​heightmap-terrain-builder-and-wilbur|Heightmap Terrain Builder and Wilbur]] [[arma3:​terrain:​heightmap-terrain-builder-and-wilbur|Heightmap Terrain Builder and Wilbur]]
  
-[[arma3:​terrain:​howto-create-normal-map-from-ground-detail-texture|HOWTO Create Normal Map (NOPX) from Ground Detail Texture (GDT)]]+[[arma3:​terrain:​howto-create-normal-map-from-ground-detail-texture|HOWTO Create Normal Map (NOPX) from Ground Detail Texture (GDT)]] and [[arma3:​terrain:​heightmap-normal-map|Heightmap Normal Map Info]]
  
 [[arma3:​terrain:​specifications|Terrain Specifications]] [[arma3:​terrain:​specifications|Terrain Specifications]]
  
 [[arma3:​terrain:​buldozer-loading-time|Buldozer Loading Time]] [[arma3:​terrain:​buldozer-loading-time|Buldozer Loading Time]]
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 +[[arma3:​terrain:​gdt-mco-texture-uvtransform|Ground Detail Texture, MCO uvTransform]]
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 +[[arma3:​roadslib.cfg|RoadsLib.cfg]] from altis, malden, stratis and tanoa.
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 +[[arma3:​changing-skybox|Changing Skybox]] by Jujurat
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 +[[arma3:​terrain:​layers-rvmat-crash|Terrain Layers RVMAT Crash]]
  
  
arma3/terrain.1548690111.txt.gz ยท Last modified: 2019-01-28 15:41 by snakeman