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arma3:terrain [2019-05-25 13:54] snakeman added link. |
arma3:terrain [2021-08-03 13:35] snakeman added link. |
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[[arma3:terrain:terrain-processor-templates|Terrain Processor Templates]] | [[arma3:terrain:terrain-processor-templates|Terrain Processor Templates]] | ||
- | [[arma3:terrain:water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:terrain:heightmap-editing-water-depths|Heightmap Editing Water Depths]]. | + | [[arma3:terrain:water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:terrain:heightmap-editing-water-depths|Heightmap Editing Water Depths]]. Suggested [[arma3:terrain:ocean-satellite-texture|Ocean Satellite Texture]]. |
[[arma3:terrain:error-too-many-virtual-blocks-requested|Error: Too Many Virtual Blocks Requested]] | [[arma3:terrain:error-too-many-virtual-blocks-requested|Error: Too Many Virtual Blocks Requested]] | ||
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[[arma3:terrain:heightmap-terrain-builder-and-wilbur|Heightmap Terrain Builder and Wilbur]] | [[arma3:terrain:heightmap-terrain-builder-and-wilbur|Heightmap Terrain Builder and Wilbur]] | ||
- | [[arma3:terrain:howto-create-normal-map-from-ground-detail-texture|HOWTO Create Normal Map (NOPX) from Ground Detail Texture (GDT)]] | + | [[arma3:terrain:howto-create-normal-map-from-ground-detail-texture|HOWTO Create Normal Map (NOPX) from Ground Detail Texture (GDT)]] and [[arma3:terrain:heightmap-normal-map|Heightmap Normal Map Info]] |
[[arma3:terrain:specifications|Terrain Specifications]] | [[arma3:terrain:specifications|Terrain Specifications]] | ||
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[[arma3:terrain:gdt-mco-texture-uvtransform|Ground Detail Texture, MCO uvTransform]] | [[arma3:terrain:gdt-mco-texture-uvtransform|Ground Detail Texture, MCO uvTransform]] | ||
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+ | [[arma3:roadslib.cfg|RoadsLib.cfg]] from altis, malden, stratis and tanoa. | ||