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arma3:terrain [2019-05-25 14:54]
snakeman added link.
arma3:terrain [2020-01-01 05:45]
snakeman added link.
Line 94: Line 94:
 [[arma3:​terrain:​terrain-processor-templates|Terrain Processor Templates]] [[arma3:​terrain:​terrain-processor-templates|Terrain Processor Templates]]
  
-[[arma3:​terrain:​water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:​terrain:​heightmap-editing-water-depths|Heightmap Editing Water Depths]].+[[arma3:​terrain:​water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:​terrain:​heightmap-editing-water-depths|Heightmap Editing Water Depths]]. Suggested [[arma3:​terrain:​ocean-satellite-texture|Ocean Satellite Texture]].
  
 [[arma3:​terrain:​error-too-many-virtual-blocks-requested|Error:​ Too Many Virtual Blocks Requested]] [[arma3:​terrain:​error-too-many-virtual-blocks-requested|Error:​ Too Many Virtual Blocks Requested]]
Line 111: Line 111:
  
 [[arma3:​terrain:​gdt-mco-texture-uvtransform|Ground Detail Texture, MCO uvTransform]] [[arma3:​terrain:​gdt-mco-texture-uvtransform|Ground Detail Texture, MCO uvTransform]]
 +
 +[[arma3:​roadslib.cfg|RoadsLib.cfg]] from altis, malden, stratis and tanoa.
  
  
arma3/terrain.txt ยท Last modified: 2020-01-01 05:45 by snakeman