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arma3:terrain [2019-01-28 20:05] snakeman added link. |
arma3:terrain [2020-01-01 05:45] snakeman added link. |
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[[arma3:terrain:dummy-config-for-class-cfgworlds|Dummy config for class cfgWorlds]] so in-game map view (M) vegetation foliage blob shows up after binarization. | [[arma3:terrain:dummy-config-for-class-cfgworlds|Dummy config for class cfgWorlds]] so in-game map view (M) vegetation foliage blob shows up after binarization. | ||
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+ | [[arma3:terrain:enoch-config|Enoch Config]] mostly new or whats changed. | ||
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[[arma3:terrain:terrain-processor-templates|Terrain Processor Templates]] | [[arma3:terrain:terrain-processor-templates|Terrain Processor Templates]] | ||
- | [[arma3:terrain:water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:terrain:heightmap-editing-water-depths|Heightmap Editing Water Depths]]. | + | [[arma3:terrain:water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:terrain:heightmap-editing-water-depths|Heightmap Editing Water Depths]]. Suggested [[arma3:terrain:ocean-satellite-texture|Ocean Satellite Texture]]. |
[[arma3:terrain:error-too-many-virtual-blocks-requested|Error: Too Many Virtual Blocks Requested]] | [[arma3:terrain:error-too-many-virtual-blocks-requested|Error: Too Many Virtual Blocks Requested]] | ||
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[[arma3:terrain:gdt-mco-texture-uvtransform|Ground Detail Texture, MCO uvTransform]] | [[arma3:terrain:gdt-mco-texture-uvtransform|Ground Detail Texture, MCO uvTransform]] | ||
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+ | [[arma3:roadslib.cfg|RoadsLib.cfg]] from altis, malden, stratis and tanoa. | ||