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arma3:terrain [2019-01-28 19:23] snakeman added link. |
arma3:terrain [2020-01-01 05:31] snakeman added link. |
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[[arma3:terrain:dummy-config-for-class-cfgworlds|Dummy config for class cfgWorlds]] so in-game map view (M) vegetation foliage blob shows up after binarization. | [[arma3:terrain:dummy-config-for-class-cfgworlds|Dummy config for class cfgWorlds]] so in-game map view (M) vegetation foliage blob shows up after binarization. | ||
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+ | [[arma3:terrain:enoch-config|Enoch Config]] mostly new or whats changed. | ||
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[[arma3:terrain:road-shape-mapview-size|Road Shape Mapview Size]] | [[arma3:terrain:road-shape-mapview-size|Road Shape Mapview Size]] | ||
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+ | [[arma3:terrain:heightmap-editing-tools|Heightmap Editing Tools]] | ||
[[arma3:terrain:heightmap-terrain-builder-and-wilbur|Heightmap Terrain Builder and Wilbur]] | [[arma3:terrain:heightmap-terrain-builder-and-wilbur|Heightmap Terrain Builder and Wilbur]] | ||
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[[arma3:terrain:gdt-mco-texture-uvtransform|Ground Detail Texture, MCO uvTransform]] | [[arma3:terrain:gdt-mco-texture-uvtransform|Ground Detail Texture, MCO uvTransform]] | ||
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+ | [[arma3:roadslib.cfg|RoadsLib.cfg]] from altis, malden, stratis and tanoa. | ||