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arma3:scripting [2015-06-08 02:16]
snakeman added cinemaborder command.
arma3:scripting [2022-06-25 18:47] (current)
snakeman added link.
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 ====== ArmA 3 Scripting ====== ====== ArmA 3 Scripting ======
  
-====== ​ArmA 3 Camera ======+See also [[:​arma3:​missions|ArmA 3 Missions]]. ​
  
-this exec "​camera.sqs" ​in ArmA 3+**Important!** if you try to test your mission ​in editor and [[:arma3|ArmA 3]] will give error that script not found, this is because devs in their wisdom added requirement for "​-filePatching" ​[[:​arma:​startup_parameters|startup parameter]]. If you are not using this parameter then you cannot use scripts in your mission directory (they still work in a PBO), add the parameter and then your mission dir scripts work fine again. Sigh. Tested on arma3 v1.66.139586
-<code php> +
-[] call BIS_fnc_cameraOld;​ +
-</​code>​+
  
-Use it the same way, wasd to move, keypad numbers to rotate / tilt, press LMB to save camera ​position ​to clipboard.txt file in profiles dir.+| [[arma3:​scripting:​camera.sqs|Camera.sqs]] | [[arma3:​scripting:​end-cutscene|End Cutscene]] | [[arma3:​scripting:​cup-class-names-bis_fnc_spawngroup|CUP Class Names bis_fnc_spawngroup]] | [[arma3:​scripting:​detect-dedicated-server-or-headless-client|How ​to detect dedicated server or headless client]] | [[arma3:​scripting:​server-parameter-viewdistance|Server parameter; viewDistance]] | [[arma3:​scripting:​unitcapture-unitplay|UnitCapture and UnitPlay]] | [[arma3:​scripting:​dynamic-simulation|Dynamic Simulation]] | 
 +| [[arma3:​scripting:​engine-default-script-names|Engine Default Script Names]] | [[arma3:​scripting:​cup-description-ext|CUP Description.ext Magazines/​Weapons]] | [[arma3:​scripting:​private-array-keyword|Private Array or Keyword?]] |
  
-**Cinemaborder** +[[arma3:​scripting:​add-weapon-attachment|Add Weapon Attachment]]\\ 
- +[[arma3:​scripting:​create-random-cfggroups|Create Random CfgGroups]]\\ 
-To turn of cinema borders, do this+[[arma3:scripting:​debug-teleport|Debug Teleport]]\\ 
-<code php> +[[arma3:​scripting:​disableai-all-east-units|disableAI All EAST Units]]\\ 
-[falsecall BIS_fnc_cinemaBorder;​ +[[arma3:​scripting:​find-all-meadows|Find All Meadows]]\\ 
-</​code>​ +[[arma3:​scripting:​kill-all-east-units|Kill All EAST Units]]\\ 
- +[[arma3:scripting:​return-all-east-groups|Return All EAST Groups]]\\ 
- +[[arma3:scripting:​uav-drone-terminal|UAV Drone Terminal]]\\ 
-====== ArmA 3 End Cutscene ====== +[[arma3:​scripting:​virtual-artillery|Virtual Artillery]]\\
- +
-PMCTODO **This ​scripting ​part is untested, sorry about that** +
- +
-With ArmA 3 cutscenes you can simply use endmission to end them, no need to make variable which you set true and destroy camera. +
-<code php> +
-endMission "​END1";​ +
-</​code>​ +
-Or was it this+
-<code php> +
-"​end1"​ call BIS_fnc_endMission;​ +
-</​code>​+
  
arma3/scripting.1433729769.txt.gz · Last modified: 2015-06-08 02:16 (external edit)