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arma3:scripting [2015/06/08 02:16] – added cinemaborder command. snakeman | arma3:scripting [2022/06/25 18:15] – added link. snakeman |
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====== ArmA 3 Scripting ====== | ====== ArmA 3 Scripting ====== |
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====== ArmA 3 Camera ====== | See also [[:arma3:missions|ArmA 3 Missions]]. |
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this exec "camera.sqs" in ArmA 3? | **Important!** if you try to test your mission in editor and [[:arma3|ArmA 3]] will give error that script not found, this is because devs in their wisdom added requirement for "-filePatching" [[:arma:startup_parameters|startup parameter]]. If you are not using this parameter then you cannot use scripts in your mission directory (they still work in a PBO), add the parameter and then your mission dir scripts work fine again. Sigh. Tested on arma3 v1.66.139586 |
<code php> | |
[] call BIS_fnc_cameraOld; | |
</code> | |
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Use it the same way, wasd to move, keypad numbers to rotate / tilt, press LMB to save camera position to clipboard.txt file in profiles dir. | | [[arma3:scripting:camera.sqs|Camera.sqs]] | [[arma3:scripting:end-cutscene|End Cutscene]] | [[arma3:scripting:cup-class-names-bis_fnc_spawngroup|CUP Class Names bis_fnc_spawngroup]] | [[arma3:scripting:detect-dedicated-server-or-headless-client|How to detect dedicated server or headless client]] | [[arma3:scripting:server-parameter-viewdistance|Server parameter; viewDistance]] | [[arma3:scripting:unitcapture-unitplay|UnitCapture and UnitPlay]] | [[arma3:scripting:dynamic-simulation|Dynamic Simulation]] | |
| | [[arma3:scripting:engine-default-script-names|Engine Default Script Names]] | [[arma3:scripting:cup-description-ext|CUP Description.ext Magazines/Weapons]] | [[arma3:scripting:private-array-keyword|Private Array or Keyword?]] | |
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**Cinemaborder** | [[arma3:scripting:add-weapon-attachment|Add Weapon Attachment]]\\ |
| [[arma3:scripting:create-random-cfggroups|Create Random CfgGroups]]\\ |
To turn of cinema borders, do this: | [[arma3:scripting:debug-teleport|Debug Teleport]]\\ |
<code php> | [[arma3:scripting:disableai-all-east-units|disableAI All EAST Units]]\\ |
[false] call BIS_fnc_cinemaBorder; | [[arma3:scripting:find-all-meadows|Find All Meadows]]\\ |
</code> | [[arma3:scripting:return-all-east-groups|Return All EAST Groups]]\\ |
| [[arma3:scripting:uav-drone-terminal|UAV Drone Terminal]]\\ |
| [[arma3:scripting:virtual-artillery|Virtual Artillery]]\\ |
====== ArmA 3 End Cutscene ====== | |
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PMCTODO **This scripting part is untested, sorry about that** | |
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With ArmA 3 cutscenes you can simply use endmission to end them, no need to make variable which you set true and destroy camera. | |
<code php> | |
endMission "END1"; | |
</code> | |
Or was it this: | |
<code php> | |
"end1" call BIS_fnc_endMission; | |
</code> | |
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