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arma3:scripting [2015/06/08 02:16] – added cinemaborder command. snakemanarma3:scripting [2022/06/25 18:15] – added link. snakeman
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 ====== ArmA 3 Scripting ====== ====== ArmA 3 Scripting ======
  
-====== ArmA 3 Camera ======+See also [[:arma3:missions|ArmA 3 Missions]]. 
  
-this exec "camera.sqs" in ArmA 3+**Important!** if you try to test your mission in editor and [[:arma3|ArmA 3]] will give error that script not found, this is because devs in their wisdom added requirement for "-filePatching" [[:arma:startup_parameters|startup parameter]]. If you are not using this parameter then you cannot use scripts in your mission directory (they still work in a PBO), add the parameter and then your mission dir scripts work fine again. Sigh. Tested on arma3 v1.66.139586
-<code php> +
-[] call BIS_fnc_cameraOld; +
-</code>+
  
-Use it the same way, wasd to move, keypad numbers to rotate / tilt, press LMB to save camera position to clipboard.txt file in profiles dir.+| [[arma3:scripting:camera.sqs|Camera.sqs]] | [[arma3:scripting:end-cutscene|End Cutscene]] | [[arma3:scripting:cup-class-names-bis_fnc_spawngroup|CUP Class Names bis_fnc_spawngroup]] | [[arma3:scripting:detect-dedicated-server-or-headless-client|How to detect dedicated server or headless client]] | [[arma3:scripting:server-parameter-viewdistance|Server parameter; viewDistance]] | [[arma3:scripting:unitcapture-unitplay|UnitCapture and UnitPlay]] | [[arma3:scripting:dynamic-simulation|Dynamic Simulation]] | 
 +| [[arma3:scripting:engine-default-script-names|Engine Default Script Names]] | [[arma3:scripting:cup-description-ext|CUP Description.ext Magazines/Weapons]] | [[arma3:scripting:private-array-keyword|Private Array or Keyword?]] |
  
-**Cinemaborder** +[[arma3:scripting:add-weapon-attachment|Add Weapon Attachment]]\\ 
- +[[arma3:scripting:create-random-cfggroups|Create Random CfgGroups]]\\ 
-To turn of cinema borders, do this+[[arma3:scripting:debug-teleport|Debug Teleport]]\\ 
-<code php> +[[arma3:scripting:disableai-all-east-units|disableAI All EAST Units]]\\ 
-[falsecall BIS_fnc_cinemaBorder; +[[arma3:scripting:find-all-meadows|Find All Meadows]]\\ 
-</code> +[[arma3:scripting:return-all-east-groups|Return All EAST Groups]]\\ 
- +[[arma3:scripting:uav-drone-terminal|UAV Drone Terminal]]\\ 
- +[[arma3:scripting:virtual-artillery|Virtual Artillery]]\\
-====== ArmA 3 End Cutscene ====== +
- +
-PMCTODO **This scripting part is untested, sorry about that** +
- +
-With ArmA 3 cutscenes you can simply use endmission to end them, no need to make variable which you set true and destroy camera. +
-<code php> +
-endMission "END1"; +
-</code> +
-Or was it this+
-<code php> +
-"end1" call BIS_fnc_endMission; +
-</code>+
  
arma3/scripting.txt · Last modified: 2024/08/02 16:37 by snakeman

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