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arma3:port-arma2-vehicles-aplion-model.cfg

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arma3:port-arma2-vehicles-aplion-model.cfg [2014-08-11 09:15] (current)
snakeman created port-arma2-vehicles-aplion-model.cfg initial page.
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 +====== Port ArmA 2 Vehicles To ArmA 3 Aplion Model.Cfg ======
  
 +This is the model.cfg file from [[arma3:​port-arma2-vehicles|Port ArmA 2 Vehicles To ArmA 3]] tutorial.
 +<code cpp>
 +#define BULLET_HIDE(x,​from,​count) class Bullet##x\
 + {\
 + type="​hide";​\
 + source="​revolving";​\
 + sourceAddress="​mirror";​\
 + selection=bullet##​x;​\
 + minValue=-1.000000;​\
 + maxValue= 0.000000;\
 + hideValue=((count+x-from-2)/​count)+0.00001;​\
 + };
 +class Rotation
 +{
 + type = "​rotation";​
 + memory = 1;
 + minValue = 0;
 + maxValue = 1;
 + angle0 = 0;
 + angle1 = 1;
 +};
 +class CfgSkeletons
 +{
 + class Default
 + {
 + isDiscrete = 1;
 + skeletonInherit = "";​
 + skeletonBones[] = {};
 + };
 + class Vehicle : Default {};
 + class Car : Vehicle {
 + skeletonBones[]=
 + {
 + "​drivewheel","",​
 +
 + "​wheel_1_1_damper_land","",​
 + "​wheel_1_2_damper_land","",​
 + "​wheel_1_3_damper_land","",​
 + "​wheel_1_4_damper_land","",​
 +
 + "​wheel_2_1_damper_land","",​
 + "​wheel_2_2_damper_land","",​
 + "​wheel_2_3_damper_land","",​
 + "​wheel_2_4_damper_land","",​
 +
 + "​wheel_1_1_damper","​wheel_1_1_damper_land",​
 + "​wheel_1_2_damper","​wheel_1_2_damper_land",​
 + "​wheel_1_3_damper","​wheel_1_3_damper_land",​
 + "​wheel_1_4_damper","​wheel_1_4_damper_land",​
 +
 + "​wheel_2_1_damper","​wheel_2_1_damper_land",​
 + "​wheel_2_2_damper","​wheel_2_2_damper_land",​
 + "​wheel_2_3_damper","​wheel_2_3_damper_land",​
 + "​wheel_2_4_damper","​wheel_2_4_damper_land",​
 +
 + "​wheel_1_1_steering","​wheel_1_1_damper",​
 + "​wheel_1_2_steering","​wheel_1_2_damper",​
 + "​wheel_1_3_steering","​wheel_1_3_damper",​
 + "​wheel_1_4_steering","​wheel_1_4_damper",​
 +
 + "​wheel_2_1_steering","​wheel_2_1_damper",​
 + "​wheel_2_2_steering","​wheel_2_2_damper",​
 + "​wheel_2_3_steering","​wheel_2_3_damper",​
 + "​wheel_2_4_steering","​wheel_2_4_damper",​
 +
 + "​wheel_1_1","​wheel_1_1_steering",​
 + "​wheel_1_2","​wheel_1_2_steering",​
 + "​wheel_1_3","​wheel_1_3_steering",​
 + "​wheel_1_4","​wheel_1_4_steering",​
 +
 + "​wheel_2_1","​wheel_2_1_steering",​
 + "​wheel_2_2","​wheel_2_2_steering",​
 + "​wheel_2_3","​wheel_2_3_steering",​
 + "​wheel_2_4","​wheel_2_4_steering",​
 +
 + "​wheel_1_1_unhide","​wheel_1_1",​
 + "​wheel_1_2_unhide","​wheel_1_2",​
 + "​wheel_1_3_unhide","​wheel_1_3",​
 + "​wheel_1_4_unhide","​wheel_1_4",​
 +
 + "​wheel_2_1_unhide","​wheel_2_1",​
 + "​wheel_2_2_unhide","​wheel_2_2",​
 + "​wheel_2_3_unhide","​wheel_2_3",​
 + "​wheel_2_4_unhide","​wheel_2_4",​
 +
 + "​wheel_1_1_hide","​wheel_1_1",​
 + "​wheel_1_2_hide","​wheel_1_2",​
 + "​wheel_1_3_hide","​wheel_1_3",​
 + "​wheel_1_4_hide","​wheel_1_4",​
 +
 + "​wheel_2_1_hide","​wheel_2_1",​
 + "​wheel_2_2_hide","​wheel_2_2",​
 + "​wheel_2_3_hide","​wheel_2_3",​
 + "​wheel_2_4_hide","​wheel_2_4",​
 +
 + "​OtocVez","",​
 + "​OtocHlaven","​OtocVez",​
 +
 + "​damageHide","",​
 + "​damageVez","​OtocVez",​
 + "​damageHlaven","​OtocHlaven",​
 +
 + "​ukaz_rychlo","",​
 + "​ukaz_rychlo2","",​
 + "​ukaz_rpm","",​
 + "​mph","",​
 + "​rpm","",​
 + "​fuel","",​
 + "​fuel_1","",​
 + "​fuel_01","",​
 + "​fuel_2","",​
 + "​fuel_3","",​
 + "​prop_01","",​
 + "​prop_02","",​
 + "​prop_2","",​
 + "​prop_1","",​
 + "​glass1","​damageHide",​
 + "​glass2","​damageHide",​
 + "​glass3","​damageHide",​
 + "​glass4","​damageHide",​
 + };
 + };
 + class HMMWVSkeleton:​Car
 + {
 + isDiscrete=1;​
 + skeletonInherit="​Car";​
 + skeletonBones[]=
 + {
 + "​ammo_belt","​OtocHlaven"​
 + };
 + };
 + class HMMWV_M2_Skeleton:​HMMWVSkeleton
 + {
 + isDiscrete=1;​
 + skeletonInherit="​HMMWVSkeleton";​
 + skeletonBones[]=
 + {
 +
 + "​ammo_belt","​OtocHlaven_Shake",​
 + "​OtocHlaven_Shake","​OtocHlaven",​
 + "​bolt","​OtocHlaven_Shake",​
 + "​recoil","​OtocHlaven_Shake",​
 + "​charging_handle","​OtocHlaven_Shake",​
 + "​magazine","​OtocHlaven_Shake",​
 + "​feedtray_cover","​OtocHlaven_Shake",​
 + "​bullet001","​bullet002",​
 + "​bullet002","​bullet003",​
 + "​bullet003","​bullet004",​
 + "​bullet004","​bullet005",​
 + "​bullet005","​bullet006",​
 + "​bullet006","​bullet007",​
 + "​bullet007","​bullet008",​
 + "​bullet008","​bullet009",​
 + "​bullet009","​bullet010",​
 + "​bullet010","​bullet011",​
 + "​bullet011","​bullet012",​
 + "​bullet012","​ammo_belt"​
 + };
 + };
 +};
 +
 +class CfgModels
 +{
 + class Default
 + {
 + sectionsInherit = "";​
 + sections[] = {};
 + skeletonName = "";​
 + };
 + class Vehicle: Default
 + {
 + sections[] =
 + {
 + "​cislo",​
 + "​grupa",​
 + "​side",​
 + "​sektor",​
 + "​clan",​
 + "​clan_sign",​
 + "​podsvit pristroju",​
 + "​poskozeni",​
 + "L svetlo",​
 + "P svetlo",​
 + "​zasleh"​
 + };
 + };
 + class Car: Vehicle
 + {
 + sectionsInherit="​Vehicle";​
 + sections[]=
 + {
 + "​ammo",​
 + "​sklo predni p",
 + "​sklo predni l",
 + "​zadni svetlo",​
 + "​brzdove svetlo",​
 + "​spz",​
 + "​karoserie",​
 + "​motor",​
 + "​zbran",​
 + "​vez",​
 + "​zbytek",​
 + "​clan",​
 + "​clan_sign",​
 + "​zasleh",​
 + "P svetlo",​
 + "L svetlo",​
 + "​palivo",​
 + "​glass1",​
 + "​glass2",​
 + "​glass3",​
 + "​glass4"​
 + };
 + skeletonName="​Car";​
 + class Animations
 + {
 + // destruct START
 + class damageHide
 + {
 + type="​hide";​
 + source="​damage";​ //damage //test
 + selection="​damageHide";​
 + hideValue=1.0;​
 + };
 + class damageHideVez:​damageHide
 + {
 + selection="​OtocVez";​
 + };
 + class damageHideHlaven:​damageHide
 + {
 + selection="​OtocHlaven";​
 + };
 +
 + // Wheels START
 + // Wheels Complete Destruct START
 + class wheel_1_1_destruct
 + {
 + type="​hide";​
 + selection="​wheel_1_1_hide";​
 + source="​HitLFWheel";​
 + minValue = 0; // upravit na 0.99
 + maxValue = 1; // upravit na 1.0
 + hidevalue = 0.99;
 + };
 + class wheel_1_2_destruct:​wheel_1_1_destruct {source="​HitLBWheel";​selection="​wheel_1_2_hide";​};​
 + class wheel_1_3_destruct:​wheel_1_1_destruct {source="​HitLMWheel";​selection="​wheel_1_3_hide";​};​
 + class wheel_1_4_destruct:​wheel_1_1_destruct {source="​HitLF2Wheel";​selection="​wheel_1_4_hide";​};​
 +
 + class wheel_2_1_destruct:​wheel_1_1_destruct {source="​HitRFWheel";​selection="​wheel_2_1_hide";​};​
 + class wheel_2_2_destruct:​wheel_1_1_destruct {source="​HitRBWheel";​selection="​wheel_2_2_hide";​};​
 + class wheel_2_3_destruct:​wheel_1_1_destruct {source="​HitRMWheel";​selection="​wheel_2_3_hide";​};​
 + class wheel_2_4_destruct:​wheel_1_1_destruct {source="​HitRF2Wheel";​selection="​wheel_2_4_hide";​};​
 +
 + class wheel_1_1_destruct_unhide
 + {
 + type="​hide";​
 + selection="​wheel_1_1_unhide";​
 + source="​HitLFWheel";​
 + minValue = -1; // upravit na 0.99
 + maxValue = 0; // upravit na 1.0
 + hidevalue = 0.01;
 + sourceAddress="​mirror";​
 + };
 + class wheel_1_2_destruct_unhide:​wheel_1_1_destruct_unhide {source="​HitLBWheel";​selection="​wheel_1_2_unhide";​};​
 + class wheel_1_3_destruct_unhide:​wheel_1_1_destruct_unhide {source="​HitLMWheel";​selection="​wheel_1_3_unhide";​};​
 + class wheel_1_4_destruct_unhide:​wheel_1_1_destruct_unhide {source="​HitLF2Wheel";​selection="​wheel_1_4_unhide";​};​
 +
 + class wheel_2_1_destruct_unhide:​wheel_1_1_destruct_unhide {source="​HitRFWheel";​selection="​wheel_2_1_unhide";​};​
 + class wheel_2_2_destruct_unhide:​wheel_1_1_destruct_unhide {source="​HitRBWheel";​selection="​wheel_2_2_unhide";​};​
 + class wheel_2_3_destruct_unhide:​wheel_1_1_destruct_unhide {source="​HitRMWheel";​selection="​wheel_2_3_unhide";​};​
 + class wheel_2_4_destruct_unhide:​wheel_1_1_destruct_unhide {source="​HitRF2Wheel";​selection="​wheel_2_4_unhide";​};​
 +
 + // Wheels Complete Destruct END
 +
 + #define DamageOffset 0.2
 + // Wheels Damage START
 + class wheel_1_1_Damage:​wheel_1_1_destruct
 + {
 + type="​translation";​
 + axis="​Basic_Damper_Destruct_Axis";​
 + memory=1;​
 + selection="​wheel_1_1_damper_land";​
 + source="​HitLFWheel";​
 + minValue = 0.0;
 + maxValue = 1;
 + offset0 = 0;
 + offset1 = DamageOffset;​
 + };
 + class wheel_1_2_Damage:​wheel_1_1_Damage {source="​HitLBWheel";​selection="​wheel_1_2_damper_land";​};​
 + class wheel_1_3_Damage:​wheel_1_1_Damage {source="​HitLMWheel";​selection="​wheel_1_3_damper_land";​};​
 + class wheel_1_4_Damage:​wheel_1_1_Damage {source="​HitLF2Wheel";​selection="​wheel_1_4_damper_land";​};​
 +
 + class wheel_2_1_Damage:​wheel_1_1_Damage {source="​HitRFWheel";​selection="​wheel_2_1_damper_land";​};​
 + class wheel_2_2_Damage:​wheel_1_1_Damage {source="​HitRBWheel";​selection="​wheel_2_2_damper_land";​};​
 + class wheel_2_3_Damage:​wheel_1_1_Damage {source="​HitRMWheel";​selection="​wheel_2_3_damper_land";​};​
 + class wheel_2_4_Damage:​wheel_1_1_Damage {source="​HitRF2Wheel";​selection="​wheel_2_4_damper_land";​};​
 +
 +
 + // animace damper smerem nahoru START
 + class wheel_1_1_Damper_Damage_BackAnim:​wheel_1_1_Damage {selection="​wheel_1_1_damper";​offset1 = -1*DamageOffset;​};​
 + class wheel_1_2_Damper_Damage_BackAnim:​wheel_1_1_Damper_Damage_BackAnim {source="​HitLBWheel";​selection="​wheel_1_2_damper";​};​
 + class wheel_1_3_Damper_Damage_BackAnim:​wheel_1_1_Damper_Damage_BackAnim {source="​HitLMWheel";​selection="​wheel_1_3_damper";​};​
 + class wheel_1_4_Damper_Damage_BackAnim:​wheel_1_1_Damper_Damage_BackAnim {source="​HitLF2Wheel";​selection="​wheel_1_4_damper";​};​
 +
 + class wheel_2_1_Damper_Damage_BackAnim:​wheel_1_1_Damper_Damage_BackAnim {source="​HitRFWheel";​selection="​wheel_2_1_damper";​};​
 + class wheel_2_2_Damper_Damage_BackAnim:​wheel_1_1_Damper_Damage_BackAnim {source="​HitRBWheel";​selection="​wheel_2_2_damper";​};​
 + class wheel_2_3_Damper_Damage_BackAnim:​wheel_1_1_Damper_Damage_BackAnim {source="​HitRMWheel";​selection="​wheel_2_3_damper";​};​
 + class wheel_2_4_Damper_Damage_BackAnim:​wheel_1_1_Damper_Damage_BackAnim {source="​HitRF2Wheel";​selection="​wheel_2_4_damper";​};​
 + // animace damper smerem nahoru END
 +
 + // Wheels Damage END
 + // Wheels END
 +
 + //Glass Damage START
 + class Glass1_destruct
 + {
 + type="​hide";​
 + selection="​glass1";​
 + source="​HitGlass1";​
 + minValue = 0; // upravit na 0.99
 + maxValue = 1; // upravit na 1.0
 + hidevalue = 0.99;
 + };
 + class Glass2_destruct:​Glass1_destruct{selection="​glass2";​source="​HitGlass2";​};​
 + class Glass3_destruct:​Glass1_destruct{selection="​glass3";​source="​HitGlass3";​};​
 + class Glass4_destruct:​Glass1_destruct{selection="​glass4";​source="​HitGlass4";​};​
 + //Glass Damage END
 +
 + // destruct END
 + class IndicatorSpeed
 + {
 + animPeriod=0;​
 + type="​rotation";​
 + source="​speed";​
 + selection="​ukaz_rychlo";​
 + axis="​osa_rychlo";​
 + memory=0;​
 + minValue=0.000000;​
 + maxValue=16.670000;​
 + angle0=0.000000;​
 + angle1=2.879793;​
 + };
 + class IndicatorSpeed2
 + {
 + type="​rotation";​
 + source="​speed";​
 + selection="​ukaz_rychlo2";​
 + axis="​osa_rychlo2";​
 + memory=0;​
 + animPeriod=0;​
 + minValue=0;​
 + maxValue=16.670000;​
 + angle0=0;​
 + angle1="​rad -240";
 + };
 + class IndicatorRPM
 + {
 + animPeriod=0;​
 + type="​rotation";​
 + source="​rpm";​
 + selection="​ukaz_rpm";​
 + axis="​osa_rpm";​
 + memory=0;​
 + minValue=0.000000;​
 + maxValue=1.000000;​
 + angle0=0.000000;​
 + angle1=2.967060;​
 + };
 + class DrivingWheel:​ Rotation
 + {
 + source="​drivingWheel";​
 + selection="​drivewheel";​
 + axis="​drivewheel_axis";​
 + minValue=-1;​
 + maxValue=1;​
 + angle0=(rad -80);
 + angle1=(rad 80);
 + };
 + class TurnFrontWheelR
 + {
 + type="​rotationY";​
 + source="​drivingWheel";​
 + selection="​wheel_2_1_steering";​
 + axis="​wheel_2_1_steering_axis";​
 + memory=1;​
 + animPeriod=0;​
 + sourceAddress="​loop";​
 + minValue="​rad -180";
 + maxValue="​rad +180";
 + angle0="​rad +90";
 + angle1="​rad -90";
 + };
 + class TurnFrontWheelL:​ TurnFrontWheelR
 + {
 + selection="​wheel_1_1_steering";​
 + axis="​wheel_1_1_steering_axis";​
 + };
 + class TurnFrontWheelR2:​ TurnFrontWheelR
 + {
 + selection="​wheel_2_4_steering";​
 + axis="​wheel_2_4_steering_axis";​
 + };
 + class TurnFrontWheelL2:​ TurnFrontWheelR
 + {
 + selection="​wheel_1_4_steering";​
 + axis="​wheel_1_4_steering_axis";​
 + };
 + class Wheel_1_1
 + {
 + type="​rotationX";​
 + source="​wheel";​
 + selection="​wheel_1_1";​
 + axis="​wheel_1_1_axis";​
 + memory=1;​
 + sourceAddress="​loop";​
 + minValue=0;​
 + maxValue=1;​
 + angle0=0;​
 + angle1="​rad -360";
 + };
 + class wheel_2_1: Wheel_1_1
 + {
 + selection="​wheel_2_1";​
 + axis="​wheel_2_1_axis";​
 + };
 + class wheel_1_2: Wheel_1_1
 + {
 + selection="​wheel_1_2";​
 + axis="​wheel_1_2_axis";​
 + };
 + class wheel_1_3: Wheel_1_1
 + {
 + selection="​wheel_1_3";​
 + axis="​wheel_1_3_axis";​
 + };
 + class Wheel_2_2: Wheel_1_1
 + {
 + selection="​wheel_2_2";​
 + axis="​wheel_2_2_axis";​
 + };
 + class Wheel_2_3: Wheel_1_1
 + {
 + selection="​wheel_2_3";​
 + axis="​wheel_2_3_axis";​
 + };
 + class Wheel_1_4: Wheel_1_1
 + {
 + selection="​wheel_1_4";​
 + axis="​wheel_1_4_axis";​
 + };
 + class Wheel_2_4: Wheel_1_1
 + {
 + selection="​wheel_2_4";​
 + axis="​wheel_2_4_axis";​
 + };
 + class Wheel_1_1_Damper
 + {
 + type="​translation";​
 + source="​damper";​
 + selection="​wheel_1_1_damper_land";​
 + axis="​posun wheel_1_1";​
 + animPeriod = 1;
 + minValue="​0";​
 + maxValue="​1";​
 + offset0= "​0.5";​
 + offset1= "​-0.5";​
 + memory=1;​
 + };
 + class wheel_2_1_Damper:​ Wheel_1_1_Damper
 + {
 + selection="​wheel_2_1_damper_land";​
 + };
 + class wheel_1_2_Damper:​ Wheel_1_1_Damper
 + {
 + selection="​wheel_1_2_damper_land";​
 + };
 + class Wheel_2_2_Damper:​ Wheel_1_1_Damper
 + {
 + selection="​wheel_2_2_damper_land";​
 + };
 + class damageVez: damageHide
 + {
 + selection="​damageVez";​
 + };
 + class damageHlaven:​ damageHide
 + {
 + selection="​damageHlaven";​
 + };
 + };
 + };
 +
 + class HMMWV: Car
 + {
 + sectionsInherit="​Car";​
 + sections[]=
 + {
 + "​Camo1"​
 + };
 + skeletonName="​HMMWVSkeleton";​
 + class Animations: Animations
 + {
 + // Dampers Destruct START
 + class wheel_1_1_Damage:​wheel_1_1_Damage {offset1 = 0.20;};
 + class wheel_1_2_Damage:​wheel_1_2_Damage {offset1 = 0.20;};
 +// class wheel_1_3_Damage:​wheel_1_3_Damage {offset1 = 0.20;};
 +
 + class wheel_2_1_Damage:​wheel_2_1_Damage {offset1 = 0.20;};
 + class wheel_2_2_Damage:​wheel_2_2_Damage {offset1 = 0.20;};
 +// class wheel_2_3_Damage:​wheel_2_3_Damage {offset1 = 0.20;};
 + // Dampers Destruct END
 +
 + // animace damper smerem nahoru START
 + class wheel_1_1_Damper_Damage_BackAnim:​wheel_1_1_Damper_Damage_BackAnim {offset1 = -0.20;};
 + class wheel_1_2_Damper_Damage_BackAnim:​wheel_1_2_Damper_Damage_BackAnim {offset1 = -0.20;};
 +// class wheel_1_3_Damper_Damage_BackAnim:​wheel_1_3_Damper_Damage_BackAnim {offset1 = -0.20;};
 +
 + class wheel_2_1_Damper_Damage_BackAnim:​wheel_2_1_Damper_Damage_BackAnim {offset1 = -0.20;};
 + class wheel_2_2_Damper_Damage_BackAnim:​wheel_2_2_Damper_Damage_BackAnim {offset1 = -0.20;};
 +// class wheel_2_3_Damper_Damage_BackAnim:​wheel_2_3_Damper_Damage_BackAnim {offset1 = -0.20;};
 + // animace damper smerem nahoru END
 +
 + class IndicatorSpeed:​ IndicatorSpeed
 + {
 + maxValue=16.670000;​
 + angle0=-0.174533;​
 + angle1=3.141593;​
 + };
 + class IndicatorRPM:​ IndicatorRPM
 + {
 + angle0=0.000000;​
 + angle1=1.483530;​
 + };
 + class fuel
 + {
 + type="​rotation";​
 + source="​fuel";​
 + selection="​fuel_1";​
 + axis="​fuel_1_axis";​
 + memory=0;​
 + minValue=0.000000;​
 + maxValue=1.000000;​
 + angle0=-0.087266;​
 + angle1=-1.658063;​
 + };
 + class prop_01
 + {
 + type="​rotation";​
 + source="​rpm";​
 + selection="​prop_01";​
 + axis="​prop_01_axis";​
 + memory=0;​
 + minValue=0.000000;​
 + maxValue=0.360000;​
 + angle0=1.396263;​
 + angle1=0.000000;​
 + };
 + class prop_02
 + {
 + type="​rotation";​
 + source="​rpm";​
 + selection="​prop_02";​
 + axis="​prop_02_axis";​
 + memory=0;​
 + minValue=0.000000;​
 + maxValue=0.640000;​
 + angle0=0.349066;​
 + angle1=-0.349066;​
 + };
 +
 + class Wheel_1_1_Damper:​ Wheel_1_1_Damper
 + {
 + type="​translation";​
 + source="​damper";​
 + selection="​wheel_1_1_damper_land";​
 + axis="​posun wheel_1_1";​
 + animPeriod = 1;
 + minValue="​0";​
 + maxValue="​1";​
 + offset0= "​0.5";​
 + offset1= "​-0.5";​
 + memory=1;​
 + };
 + class wheel_2_1_Damper:​ Wheel_1_1_Damper
 + {
 + selection="​wheel_2_1_damper_land";​
 + };
 + class wheel_1_2_Damper:​ Wheel_1_1_Damper
 + {
 + selection="​wheel_1_2_damper_land";​
 + };
 + class Wheel_2_2_Damper:​ Wheel_1_1_Damper
 + {
 + selection="​wheel_2_2_damper_land";​
 + };
 + };
 + };
 + class HMMWVTurret:​ HMMWV
 + {
 + class Animations: Animations
 + {
 + class MainTurret
 + {
 + type="​rotationY";​
 + source="​mainTurret";​
 + selection="​OtocVez";​
 + axis="​OsaVeze";​
 + animPeriod=0;​
 + minValue="​rad -360";
 + maxValue="​rad +360";
 + angle0="​rad -360";
 + angle1="​rad +360";
 + };
 + class MainGun: MainTurret
 + {
 + type="​rotationX";​
 + source="​mainGun";​
 + selection="​OtocHlaven";​
 + axis="​OsaHlavne";​
 + };
 + class damageHlaven:​ damageHide
 + {
 + selection="​damageHlaven";​
 + };
 + };
 + };
 + class HMMWV50: HMMWVTurret
 + {
 + skeletonName="​HMMWV_M2_Skeleton";​
 + class Animations: Animations
 + {
 + class ammo_belt_rotation
 + {
 + type="​rotationZ";​
 + source="​ReloadAnim";​
 + selection="​ammo_belt";​
 + axis="​ammo_belt_axis";​
 + memory=1;​
 + sourceAddress="​loop";​
 + minValue=0.000000;​
 + maxValue=1.0000;​
 + angle0=0.000000;​
 + angle1=-0.209440;​
 + };
 + class Barrel_recoil:​ammo_belt_rotation
 + {
 + type="​translation";​
 + selection="​recoil";​
 + axis="​recoil_axis";​
 + sourceAddress="​mirror";​
 + minValue=0.0;​
 + maxValue=0.5;​
 + offset0=0;​
 + offset1=-0.05;​
 + };
 + class Bolt_recoil:​Barrel_recoil
 + {
 + selection="​bolt";​
 + offset0=0;​
 + maxValue=0.5;​
 + offset1=-0.25;​
 + };
 + class Turret_shake:​Barrel_recoil
 + {
 + selection="​OtocHlaven_Shake";​
 + axis="​osaveze";​
 + offset0=0;​
 + offset1=-0.002;​
 + maxValue=0.05;​
 + };
 + class Turret_shake_aside:​Turret_shake
 + {
 + axis="​osahlavne";​
 + maxValue=0.05*1.3;​
 + };
 + class Charging_handle_shake:​Barrel_recoil
 + {
 + type="​rotation";​
 + selection="​Charging_handle";​
 + axis="​Charging_handle_axis";​
 + sourceAddress="​mirror";​
 + maxValue=0.005;​
 + angle0=0.000000;​
 + angle1=-0.1;​
 + };
 + class Feedtray_cover_up
 + {
 + type="​rotation";​
 + source="​reloadMagazine";​
 + selection="​feedtray_cover";​
 + axis="​feedtray_cover_axis";​
 + memory=1;​
 + minValue=0.1000000;​
 + maxValue=0.130000;​
 + angle0=0.000000;​
 + angle1=-1.570796;​
 + };
 + class Feedtray_cover_down:​feedtray_cover_up
 + {
 + minValue=0.860000;​
 + maxValue=0.900000;​
 + angle0=0.000000;​
 + angle1=1.570796;​
 + };
 + class Bolt_reload_begin:​Bolt_recoil
 + {
 + type="​translation";​
 + sourceAddress="​clamp";​
 + source="​reloadMagazine";​
 + minValue=0.00000;​
 + maxValue=0.0200000;​
 + };
 + class Bolt_reload_end:​bolt_reload_begin
 + {
 + minValue=0.050000;​
 + maxValue=0.070000;​
 + offset0=0;​
 + offset1=+0.25;​
 + };
 + class Charging_handle_reload_begin:​Bolt_reload_begin{selection="​Charging_handle";​};​
 + class Charging_handle_reload_end:​Bolt_reload_end{selection="​Charging_handle";​};​
 +
 + class Magazine_hide
 + {
 + type="​hide";​
 + source="​reloadMagazine";​
 + sourceAddress="​mirror";​
 + selection="​magazine";​
 + minValue=0.0;​
 + maxValue=0.5;​
 + hideValue=0.56;​
 + };
 + };
 + };
 +
 +};
 +</​code>​
arma3/port-arma2-vehicles-aplion-model.cfg.txt ยท Last modified: 2014-08-11 09:15 by snakeman