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arma3:port-arma2-howto-split-the-gear [2016-11-01 17:18] snakeman fixed typo and added better description. |
arma3:port-arma2-howto-split-the-gear [2017-12-28 16:18] snakeman added headers. |
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====== ArmA 2 Model Port - Splitting Up The Gear ====== | ====== ArmA 2 Model Port - Splitting Up The Gear ====== | ||
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- | Porting ArmA 2 character model with gear and vest into ArmA 3 new gear/uniform/vest standards. | ||
PMCTODO - this page is work in progress ;) | PMCTODO - this page is work in progress ;) | ||
- | This guide gives you the basics how to take your ArmA 2 ported character with all the helmet/gear equipment and split them up into individual parts like its done in ArmA 3. | + | **Porting ArmA 2 character model with gear and vest into ArmA 3 new gear / uniform / vest standards.** |
- | **Remove Helmet from your ArmA 2 ported character** | + | This guide gives you the basics how to take your ArmA 2 ported character with all the helmet / gear equipment and split them up into individual parts like its done in ArmA 3. |
- | Take your ArmA 2 ported character model that has a helmet, use Oxygen 2 to remove this helmet on all Resolution LODs and from ShadowVolume's etc. Make sure your character has correct ArmA 3 proxy's placed (in this case hmd proxy). | ||
- | **Inserting Helmet to your ArmA 2 ported character** | + | ====== General ====== |
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+ | For both helmet and vest geometry LOD has to be present, even if it's empty, and has to have "autocenter = 0" set in Named Properties window. | ||
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+ | Helmets and glasses need to have an empty ViewPilot LOD or they would obscure view in 1st person. | ||
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+ | Make sure to model night vision goggles (NVG) slot on helmets in appropriate position. See A3_headgear_NVGslot.p3d for placement reference. | ||
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+ | If you want to make chin strap skinned on jawbone, the bone name is "Face_Jawbone". | ||
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+ | "camo" selections do work, the same as on characters. | ||
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+ | ====== Remove Helmet / Headgear ====== | ||
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+ | Take your ArmA 2 ported character model that has a helmet, use your choice of 3D modeling program to remove this helmet on all Resolution LODs and from ShadowVolume's etc. Make sure your character has correct ArmA 3 proxy's placed (in this case \A3\Characters_F\Proxies\hmd proxy). | ||
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+ | ====== Add Helmet / Headgear ====== | ||
This is done by a config, read details on [[arma3:custom-gear|ArmA 3 Custom Gear]] page how to setup helmet config. | This is done by a config, read details on [[arma3:custom-gear|ArmA 3 Custom Gear]] page how to setup helmet config. | ||
- | **Remove Vest from your ArmA 2 ported character** | ||
- | Take your ArmA 2 ported character model that has a vest, use Oxygen 2 to remove this vest from all Resolution LODs, ShadowVolume and View-Pilot. Make sure your character has correct ArmA 3 proxy's placed (in this case ? proxy). | + | ====== Remove Vest ====== |
+ | |||
+ | Take your ArmA 2 ported character model that has a vest, use your choice of 3D modeling program to remove this vest from all Resolution LODs, ShadowVolume and View-Pilot. Make sure your character has correct ArmA 3 proxy's placed (in this case \A3\Characters_F\Proxies\equipment (?) proxy). | ||
- | **Inserting Vest to your ArmA 2 ported character** | + | ====== Add Vest ====== |
This is done by a config, read details on [[arma3:custom-gear|ArmA 3 Custom Gear]] page how to setup vest config. | This is done by a config, read details on [[arma3:custom-gear|ArmA 3 Custom Gear]] page how to setup vest config. |