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arma3:modeling:buldozer-lighting [2022-05-15 00:13] snakeman added link. |
arma3:modeling:buldozer-lighting [2024-03-19 06:59] snakeman download link torrent magnet updated. |
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[[:arma|ArmA 3]], [[arma3:modeling|ArmA 3 Modeling]], [[arma3:tools:buldozer|ArmA 3 Tools Buldozer]] | [[:arma|ArmA 3]], [[arma3:modeling|ArmA 3 Modeling]], [[arma3:tools:buldozer|ArmA 3 Tools Buldozer]] | ||
- | **2022-05-15T00:11:00Z** | + | **2022-05-15T00:31:00Z** |
**Buldozer Lighting** by Horriblegoat. | **Buldozer Lighting** by Horriblegoat. | ||
- | Heres a buldozer lighting files for P:\bin [[https://pmc.editing.wiki/downloads/bin_Buldozer_with_A3_lighting_sample.7z|bin_Buldozer_with_A3_lighting_sample.7z]]. | + | Heres a buldozer lighting files for P:\bin bin_Buldozer_with_A3_lighting_sample.7z OFP-ArmA.Tools.2024-03-19/ Torrent Magnet: |
+ | <code> | ||
+ | magnet:?xt=urn:btih:297c190f64d165274f5d04d22e5f743d4238b2ef&xt=urn:btmh:122000873e0fd4d26f3b3b2d1f6ea86704552a132dd7f6cf4b83a784b3c252599e4d&dn=OFP-ArmA.Tools.2024-03-19&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a6969%2fannounce | ||
+ | </code> | ||
This is how I run mine, note the -world stratis parameter (stratis world config included in the setup): | This is how I run mine, note the -world stratis parameter (stratis world config included in the setup): | ||
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{{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-01.png}} | {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-01.png}} | ||
- | Will look like this. For time switch, one can run scripts in buldozer through here: | + | Will look like this. |
+ | |||
+ | For time switch, one can run scripts in buldozer through here: | ||
{{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-02.png}} | {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-02.png}} | ||
+ | |||
+ | timeset.sqf script. | ||
+ | |||
+ | <code cpp> | ||
+ | setDate [2001, 06, 22, 05, 0]; | ||
+ | </code> | ||
{{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-03.png}} | {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-03.png}} | ||
+ | |||
+ | You can use any SQF file name and path, this is just an example: | ||
+ | <code> | ||
+ | \scripts\BuldozerTools\timeset.sqf | ||
+ | </code> | ||
+ | |||
+ | Make sure NOT to use p: in the beginning. | ||
{{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-04.png}} | {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-04.png}} | ||
+ | |||
+ | Examples of different lighting effects. | ||
+ | |||
+ | Noon | ||
{{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-05.png}} | {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-05.png}} | ||
+ | |||
+ | Sunset | ||
{{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-06.png}} | {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-06.png}} | ||
- | {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-07.png}} | + | Midnight |
- | {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-08.png}} | + | {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-07.png}} |