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arma3:modeling [2019-01-22 13:11] snakeman added decals header. |
arma3:modeling [2022-05-14 23:37] (current) snakeman added link. |
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[[arma3:alwarren-weapon-collimator-sights|ArmA 3 Weapon Collimator Sights Tutorial]] by Alwarren | [[arma3:alwarren-weapon-collimator-sights|ArmA 3 Weapon Collimator Sights Tutorial]] by Alwarren | ||
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+ | [[arma3:infantry-metrics|Info Infantry Metrics]] by X3KJ | ||
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+ | [[arma3:modeling:buldozer-lighting|ArmA 3 Buldozer Lighting]] by HorribleGoat | ||
**ArmA 3 Custom Characters Head visible in freelook mode.** | **ArmA 3 Custom Characters Head visible in freelook mode.** | ||
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But make sure your rvmat dont have procedural texture that turns it into red :-) | But make sure your rvmat dont have procedural texture that turns it into red :-) | ||
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+ | ===== Building Object Draw Distance ===== | ||
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+ | HOWTO increase your building object draw distance for terrains by Opteryx | ||
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+ | First inherit Land_spp_Tower_F, then have this in the config: | ||
+ | <code cpp> | ||
+ | accuracy = 1000; | ||
+ | featureSize = 100; | ||
+ | featureType = 2; | ||
+ | </code> | ||
+ | Then these named properties in Geometry: | ||
+ | {{ https://pmc.editing.wiki/images/ArmA-3-Building-Object-Draw-Distance-Geometry.png }} | ||
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+ | This only applies for max 500 static objects per terrain. |