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arma3:modeling [2019-01-22 13:11]
snakeman added decals header.
arma3:modeling [2022-05-14 23:37]
snakeman added link.
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 [[arma3:​alwarren-weapon-collimator-sights|ArmA 3 Weapon Collimator Sights Tutorial]] by Alwarren [[arma3:​alwarren-weapon-collimator-sights|ArmA 3 Weapon Collimator Sights Tutorial]] by Alwarren
 +
 +[[arma3:​infantry-metrics|Info Infantry Metrics]] by X3KJ
 +
 +[[arma3:​modeling:​buldozer-lighting|ArmA 3 Buldozer Lighting]] by HorribleGoat
  
 **ArmA 3 Custom Characters Head visible in freelook mode.** **ArmA 3 Custom Characters Head visible in freelook mode.**
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 But make sure your rvmat dont have procedural texture that turns it into red :-) But make sure your rvmat dont have procedural texture that turns it into red :-)
 +
 +
 +===== Building Object Draw Distance =====
 +
 +HOWTO increase your building object draw distance for terrains by Opteryx
 +
 +First inherit Land_spp_Tower_F,​ then have this in the config:
 +<code cpp>
 +accuracy = 1000;
 +featureSize = 100;
 +featureType = 2;
 +</​code>​
 +Then these named properties in Geometry:
 +{{ https://​pmc.editing.wiki/​images/​ArmA-3-Building-Object-Draw-Distance-Geometry.png }}
 +
 +This only applies for max 500 static objects per terrain.
arma3/modeling.txt ยท Last modified: 2022-05-14 23:37 by snakeman