User Tools

Site Tools


arma3:modeling

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
arma3:modeling [2019-01-22 13:11]
snakeman added decals header.
arma3:modeling [2019-01-26 21:05]
snakeman added building object draw distance header.
Line 99: Line 99:
  
 But make sure your rvmat dont have procedural texture that turns it into red :-) But make sure your rvmat dont have procedural texture that turns it into red :-)
 +
 +
 +===== Building Object Draw Distance =====
 +
 +HOWTO increase your building object draw distance for terrains by Opteryx
 +
 +First inherit Land_spp_Tower_F,​ then have this in the config:
 +<code cpp>
 +accuracy = 1000;
 +featureSize = 100;
 +featureType = 2;
 +</​code>​
 +Then these named properties in Geometry:
 +{{ https://​pmc.editing.wiki/​images/​ArmA-3-Building-Object-Draw-Distance-Geometry.png }}
 +
 +This only applies for max 500 static objects per terrain.
arma3/modeling.txt ยท Last modified: 2022-05-14 23:37 by snakeman