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arma3:modeling [2017-11-06 07:04] snakeman added header. |
arma3:modeling [2019-01-26 21:05] snakeman added building object draw distance header. |
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Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name. | Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name. | ||
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+ | ===== Decals ===== | ||
+ | |||
+ | Object builder P3D property, On surface and Decal are not needed anymore. | ||
+ | |||
+ | {{ https://pmc.editing.wiki/images/Object-Builder-Face-Properties.png }} | ||
+ | |||
+ | Just use named properties from below. | ||
+ | |||
+ | Decal Named Properties:\\ | ||
+ | class = land_decal\\ | ||
+ | map = hide | ||
+ | |||
+ | But make sure your rvmat dont have procedural texture that turns it into red :-) | ||
+ | |||
+ | |||
+ | ===== Building Object Draw Distance ===== | ||
+ | |||
+ | HOWTO increase your building object draw distance for terrains by Opteryx | ||
+ | |||
+ | First inherit Land_spp_Tower_F, then have this in the config: | ||
+ | <code cpp> | ||
+ | accuracy = 1000; | ||
+ | featureSize = 100; | ||
+ | featureType = 2; | ||
+ | </code> | ||
+ | Then these named properties in Geometry: | ||
+ | {{ https://pmc.editing.wiki/images/ArmA-3-Building-Object-Draw-Distance-Geometry.png }} | ||
+ | |||
+ | This only applies for max 500 static objects per terrain. |