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arma3:modeling [2017/11/06 07:04] – added header. snakemanarma3:modeling [2019/01/22 13:11] – added decals header. snakeman
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 Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name. Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name.
 +
 +
 +===== Decals =====
 +
 +Object builder P3D property, On surface and Decal are not needed anymore.
 +
 +{{ https://pmc.editing.wiki/images/Object-Builder-Face-Properties.png }}
 +
 +Just use named properties from below.
 +
 +Decal Named Properties:\\
 +class = land_decal\\
 +map = hide
 +
 +But make sure your rvmat dont have procedural texture that turns it into red :-)
arma3/modeling.txt · Last modified: 2024/08/02 16:06 by snakeman

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