arma3:modeling
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arma3:modeling [2017/11/06 07:04] – added header. snakeman | arma3:modeling [2019/01/22 13:11] – added decals header. snakeman | ||
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Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name. | Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name. | ||
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+ | ===== Decals ===== | ||
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+ | Object builder P3D property, On surface and Decal are not needed anymore. | ||
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+ | {{ https:// | ||
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+ | Just use named properties from below. | ||
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+ | Decal Named Properties: | ||
+ | class = land_decal\\ | ||
+ | map = hide | ||
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+ | But make sure your rvmat dont have procedural texture that turns it into red :-) |
arma3/modeling.txt · Last modified: 2024/08/02 16:06 by snakeman