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arma3:modeling [2017-11-06 07:04] snakeman added header. |
arma3:modeling [2019-01-22 13:11] snakeman added decals header. |
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Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name. | Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name. | ||
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+ | ===== Decals ===== | ||
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+ | Object builder P3D property, On surface and Decal are not needed anymore. | ||
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+ | {{ https://pmc.editing.wiki/images/Object-Builder-Face-Properties.png }} | ||
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+ | Just use named properties from below. | ||
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+ | Decal Named Properties:\\ | ||
+ | class = land_decal\\ | ||
+ | map = hide | ||
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+ | But make sure your rvmat dont have procedural texture that turns it into red :-) |