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arma3:modeling [2017-11-06 07:02] snakeman added header. |
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If you have already binarized p3d model you can check section count with [[arma3:tools:mikero-tools|Mikero Tools Eliteness]]. | If you have already binarized p3d model you can check section count with [[arma3:tools:mikero-tools|Mikero Tools Eliteness]]. | ||
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+ | ===== Texture Without a Path ===== | ||
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+ | If your P3D includes TGA / PAA texture without a path, moveobject will not list this texture, neither does pboproject binarization complain about it (Mikero said something about procedural textures). | ||
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+ | Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name. |