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arma3:modeling [2017-11-06 07:02]
snakeman added header.
arma3:modeling [2017-11-06 07:04]
snakeman added header.
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 If you have already binarized p3d model you can check section count with [[arma3:​tools:​mikero-tools|Mikero Tools Eliteness]]. If you have already binarized p3d model you can check section count with [[arma3:​tools:​mikero-tools|Mikero Tools Eliteness]].
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 +===== Texture Without a Path =====
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 +If your P3D includes TGA / PAA texture without a path, moveobject will not list this texture, neither does pboproject binarization complain about it (Mikero said something about procedural textures).
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 +Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name.
arma3/modeling.txt ยท Last modified: 2022-05-14 23:37 by snakeman