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arma3:missions:group-name-call-sign [2018-02-01 13:32] (current) snakeman created initial page. |
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+ | ====== Group Name / Call Sign ====== | ||
+ | You can have unique radio call signs or group names for your units / groups. | ||
+ | |||
+ | <code cpp> | ||
+ | group this setGroupId ["Some name for the group"]; | ||
+ | </code> | ||
+ | |||
+ | It is actually very simple, there is no specific name and ID number, you can make it yourself like below. | ||
+ | |||
+ | <code cpp> | ||
+ | group1 this setGroupId ["Blackjack Six"]; | ||
+ | group2 this setGroupId ["Delta 1"]; | ||
+ | </code> | ||
+ | |||
+ | Headquarters call sign doesn't work, commented is what it returns as call sign: | ||
+ | <code cpp> | ||
+ | PMCHQ = [ West, "HQ" ]; PMCHQ SideChat "HQ"; // crossroads | ||
+ | PMCHQ = [ West, "BASE" ]; PMCHQ SideChat "BASE"; // base | ||
+ | PMCHQ = [ West, "AIRBASE" ]; PMCHQ SideChat "AIRBASE"; // base | ||
+ | PMCHQ = [ West, "Papa_bear" ]; PMCHQ SideChat "papa_bear"; // base | ||
+ | </code> | ||
+ | |||
+ | Would have been nice to have virtual entity as custom HQ call sign, but now you must add single unit for that side you want to create it. |