User Tools

Site Tools


arma3:missions:eden-editor

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
arma3:missions:eden-editor [2019-01-22 19:28]
snakeman added copy paste in original position header.
arma3:missions:eden-editor [2020-01-01 05:52] (current)
snakeman added header.
Line 48: Line 48:
  
 Note that some objects may get funky pitch/bank, for example CUP NAPA weapon box gets placed sideways. You can fix this by selecting the box, ALT-LMB dragging the object up and setting it down again snapping to ground, now its aligned properly. Note that some objects may get funky pitch/bank, for example CUP NAPA weapon box gets placed sideways. You can fix this by selecting the box, ALT-LMB dragging the object up and setting it down again snapping to ground, now its aligned properly.
 +
 +
 +====== Align To Ground ======
 +
 +**2019-12-22**
 +
 +Align to ground all "​entities"​.
 +
 +Select chracter, vehicle or object, RMB -> transform -> snap to surface.
 +
 +Note that triggers and gamelogics cannot be aligned to ground unfortunately... //unless// you select chracter/​vehicle/​object along with them (yep, makes no sense but thats how it is).
 +
 +When I want to make sure all my entities are aligned to ground properly I'll make sure the mapview is all the way zoomed out/back then do CTRL-A (select all) and then on the entities tab RMB to chracter/​vehicle/​object -> transform -> snap to surface. Works nicely.
arma3/missions/eden-editor.txt ยท Last modified: 2020-01-01 05:52 by snakeman