User Tools

Site Tools


arma3:missions:eden-editor

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
arma3:missions:eden-editor [2019-01-22 19:28]
snakeman added copy paste in original position header.
arma3:missions:eden-editor [2021-08-04 08:25]
snakeman added header.
Line 48: Line 48:
  
 Note that some objects may get funky pitch/bank, for example CUP NAPA weapon box gets placed sideways. You can fix this by selecting the box, ALT-LMB dragging the object up and setting it down again snapping to ground, now its aligned properly. Note that some objects may get funky pitch/bank, for example CUP NAPA weapon box gets placed sideways. You can fix this by selecting the box, ALT-LMB dragging the object up and setting it down again snapping to ground, now its aligned properly.
 +
 +
 +====== Align To Ground ======
 +
 +**2019-12-22**
 +
 +Align to ground all "​entities"​.
 +
 +Select character, vehicle or object, RMB -> transform -> snap to surface.
 +
 +Note that triggers and gamelogics cannot be aligned to ground unfortunately... //unless// you select character/​vehicle/​object along with them (yep, makes no sense but that's how it is).
 +
 +When I want to make sure all my entities are aligned to ground properly I'll make sure the mapview is all the way zoomed out/back then do CTRL-A (select all) and then on the entities tab RMB to character/​vehicle/​object -> transform -> snap to surface. Works nicely.
 +
 +
 +====== Environment ======
 +
 +**2021-07-29**
 +
 +Creepy moonlight night time special forces sneaking around anyone? :)
 +
 +Eden editor environment (CTRL-I) shows you in the DATE field a small graphical sun scale, this can be used to pick dawn and dusk times using the slider.
 +
 +{{ https://​pmc.editing.wiki/​images/​ArmA-3-Eden-Editor-Environment.png }}
 +
 +Just click a mouse on the position where black turns to first shade of gray towards the sun in the middle, this is your first dawn at this specific date.
 +
 +When you change dates this scale changes. Wonderful environments of ArmA 3 take real world sun / star positions into account so if your terrain latitude / longitude is on Antarctica it gets dark very early and if the terrain is on equator then day light starts very early.
 +
 +//When the Sun is directly above the Earth'​s equator (on the equinoxes of approximately March 20 and September 23), sunlight shines perpendicular to the Earth'​s axis of rotation, and all latitudes have a 12-hour day and 12-hour night.// -[[https://​en.wikipedia.org/​wiki/​Equator|equator (wikipedia)]].
 +
 +Dawn and dusk times also depend on your monitor brightness settings as well as ArmA 3 video settings for gamma. What someone else sees in their computer might not be exactly identical what you see. One should assume that everyone'​s monitors are calibrated correctly for colors and brightness, but not everyone has or are playing in completely dark room etc, so it varies just a little bit.
 +
arma3/missions/eden-editor.txt ยท Last modified: 2021-08-20 19:53 by snakeman