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arma3:missions:eden-editor [2019-01-22 19:28] snakeman added copy paste in original position header. |
arma3:missions:eden-editor [2020-01-01 05:52] snakeman added header. |
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Note that some objects may get funky pitch/bank, for example CUP NAPA weapon box gets placed sideways. You can fix this by selecting the box, ALT-LMB dragging the object up and setting it down again snapping to ground, now its aligned properly. | Note that some objects may get funky pitch/bank, for example CUP NAPA weapon box gets placed sideways. You can fix this by selecting the box, ALT-LMB dragging the object up and setting it down again snapping to ground, now its aligned properly. | ||
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+ | ====== Align To Ground ====== | ||
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+ | **2019-12-22** | ||
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+ | Align to ground all "entities". | ||
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+ | Select chracter, vehicle or object, RMB -> transform -> snap to surface. | ||
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+ | Note that triggers and gamelogics cannot be aligned to ground unfortunately... //unless// you select chracter/vehicle/object along with them (yep, makes no sense but thats how it is). | ||
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+ | When I want to make sure all my entities are aligned to ground properly I'll make sure the mapview is all the way zoomed out/back then do CTRL-A (select all) and then on the entities tab RMB to chracter/vehicle/object -> transform -> snap to surface. Works nicely. |