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arma3:missions:east-wind-campaign-description.ext [2018-09-17 08:00] (current)
snakeman created initial page.
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 +====== ArmA 3 East Wind Campaign Description.ext ======
  
 +East Wind campaign description.ext is made with FSM stuff. Here are some properties I digged up from it.
 +<​code>​
 +A_hub01: repeat = 1; isHub = 1;
 +A_hub02: repeat = 1; isHub = 1;
 +A_in: endDefault = A_in2; noWeaponPool = 1; isIntro = 1;
 +A_in2: endDefault = A_hub01; noWeaponPool = 1; isIntro = 1;
 +A_m01: endDefault = A_hub01; isHubMission = 1;
 +A_m02: endDefault = A_hub01; isHubMission = 1;
 +A_m03: endDefault = A_hub01; isHubMission = 1;
 +A_m04: endDefault = A_hub02; isHubMission = 1;
 +A_m05: endDefault = A_hub01; isHubMission = 1;
 +A_out: endDefault = B_in; isHubMission = 1;
 +A_skirmish01:​ endDefault = A_hub01; repeat = 1; isSkirmish = 1;
 +A_skirmish02:​ endDefault = A_hub02; repeat = 1; isSkirmish = 1;
 +B_hub01: repeat = 1; isHub = 1;
 +B_hub02: repeat = 1; isHub = 1;
 +B_hub03: repeat = 1; isHub = 1;
 +B_hub03: repeat = 1; isHub = 1;
 +B_in: endDefault = B_in2; noWeaponPool = 1; isIntro = 1;
 +B_in2: endDefault = B_hub01; noWeaponPool = 1; isIntro = 1;
 +B_m01: endDefault = B_hub02; isHubMission = 1;
 +B_m02_1: endDefault = B_m02_2; isHubMission = 1;
 +B_m02_2: endDefault = B_hub03;
 +B_m03: endDefault = B_hub02; isHubMission = 1;
 +B_m05: endDefault = B_hub02; isHubMission = 1;
 +B_m06: endDefault = B_hub02; isHubMission = 1;
 +B_out2: endDefault = C_in1; isHubMission = 1;
 +B_skirmish01:​ endDefault = B_hub01; repeat = 1; isSkirmish = 1;
 +B_skirmish02:​ endDefault = B_hub02; repeat = 1; isSkirmish = 1;
 +B_skirmish03:​ endDefault = B_hub03; repeat = 1; isSkirmish = 1;
 +C_EA: isOutro = 1; isHubMission = 1;
 +C_EB: isOutro = 1; isHubMission = 1;
 +C_in1: endDefault = C_in2; isHub = 1;
 +C_in2: endDefault = C_m01; isHubMission = 1;
 +C_m01: endDefault = C_m02; isHubMission = 1;
 +C_m02: endDefault = C_out1; isHubMission = 1;
 +C_out1: endDefault = C_out2; isHubMission = 1;
 +C_out2: endDefault = C_EA; isHubMission = 1;
 +</​code>​
 +  * state names are mission classes
 +  * condition names can be anything (even empty)
 +  * condition "​conditions"​ field can contain code which has to return true in order to make the mission available. other missions'​ classes can be used as variables. empty field returns true by default
arma3/missions/east-wind-campaign-description.ext.txt ยท Last modified: 2018-09-17 08:00 by snakeman