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arma3:missions:campaign-weaponpool [2017-12-16 06:31] snakeman created initial page. |
arma3:missions:campaign-weaponpool [2018-03-08 13:56] (current) snakeman weaponpool fix. |
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Note the difference between **weaponPool** and **saveStatus** where weaponpool is for the "virtual" (not virtual arsenal) weapons & gear saving and saveStatus is saving your character status including health, uniform and other gear including weapons. | Note the difference between **weaponPool** and **saveStatus** where weaponpool is for the "virtual" (not virtual arsenal) weapons & gear saving and saveStatus is saving your character status including health, uniform and other gear including weapons. | ||
- | Weaponpool is simple to activate, just include weaponpool = true; in your campaign description.ext: | + | Weaponpool is simple to activate, just include weaponpool = 1; in your campaign description.ext outside class campaign: |
<code cpp> | <code cpp> | ||
+ | weaponPool = 1; | ||
+ | |||
class Campaign | class Campaign | ||
{ | { | ||
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overviewText = "Defend your homeland against capitalist amerikan pigs and russian commie scum!"; | overviewText = "Defend your homeland against capitalist amerikan pigs and russian commie scum!"; | ||
firstBattle = Beginning; | firstBattle = Beginning; | ||
- | weaponPool = true; | ||
// etc ... | // etc ... | ||
</code> | </code> | ||
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<code cpp> | <code cpp> | ||
_content = getWeaponCargo MyAmmoBox; | _content = getWeaponCargo MyAmmoBox; | ||
+ | </code> | ||
+ | |||
+ | Fill ammo box / create with weaponPool stuff: | ||
+ | <code cpp> | ||
+ | putWeaponPool MyAmmoBox; | ||
</code> | </code> |