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arma3:missions:campaign-missions

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arma3:missions:campaign-missions [2017-12-16 06:17]
snakeman created initial page.
arma3:missions:campaign-missions [2018-02-01 13:36] (current)
snakeman removed stupid class name, added another example.
Line 9: Line 9:
 class CfgDebriefing class CfgDebriefing
 { {
- class ​End1+ class ​PMC_end1
  {  {
- title = "End1 Activated";​+ title = "End 1 Activated";​
  subtitle = "";​  subtitle = "";​
- description = "​Yeah ​end1 rulez";​+ description = "​Yeah ​end 1 rulez";​
  backgroundPicture = "";​  backgroundPicture = "";​
  picture = "​b_inf";​  picture = "​b_inf";​
Line 19: Line 19:
  };  };
  
- class ​pmc1+ class ​PMC_mission_successful
  {  {
- title = "PMC 1 Activated";​+ title = "PMC_mission_successful ​Activated";​
  subtitle = "";​  subtitle = "";​
- description = "​Yeah ​pmc1 rulez";​+ description = "​Yeah ​PMC_mission_successful ​rulez";​
  backgroundPicture = "";​  backgroundPicture = "";​
  picture = "​b_inf";​  picture = "​b_inf";​
Line 33: Line 33:
 Then any script or trigger during mission to end it: Then any script or trigger during mission to end it:
 <code cpp> <code cpp>
-[ "end1", true, 2 ] call BIS_fnc_endMission;​+[ "PMC_end1", true, 2 ] call BIS_fnc_endMission;​
 </​code>​ </​code>​
  
 Or Or
 <code cpp> <code cpp>
-[ "pmc1", true, 2 ] call BIS_fnc_endMission;​+[ "PMC_mission_successful", true, 2 ] call BIS_fnc_endMission;​ 
 +</​code>​ 
 + 
 +Or simply just: 
 +<code cpp> 
 +"​PMC_mission_successful" ​call BIS_fnc_endMission;​
 </​code>​ </​code>​
  
 Its very cool now that we can define our own mission ending setups and are not limited to the existing 7 mission ending triggers available. Its very cool now that we can define our own mission ending setups and are not limited to the existing 7 mission ending triggers available.
arma3/missions/campaign-missions.txt · Last modified: 2018-02-01 13:36 by snakeman