This shows you the differences between two versions of the page.
arma3:missions:campaign-features [2018-01-08 10:42] (current)
snakeman created initial page.
|Line 1:||Line 1:|
|+||====== ArmA 3 Campaign Features ======|
|+||Campaign engine features, what tools are available for mission makers.|
|+||* [[https://community.bistudio.com/wiki/saveVar|Save variables]] from one mission to any other|
|+||* [[https://community.bistudio.com/wiki/saveStatus|Save unit status]], [[https://community.bistudio.com/wiki/loadStatus|load status]], like health and weapons / gear|
|+||* Save weapons in [[https://community.bistudio.com/wiki/Category:Command_Group:_Weapon_Pool|virtual weapon pool]], also access by gear in mission briefing. not to be confused with virtual arsenal|
|+||* Choose [[https://community.bistudio.com/wiki/Debriefing|which mission to execute next]], 6 in ofp-arma2, unlimited in arma3|
|+||[[https://community.bistudio.com/wiki/profileNamespace|profileNamespace]] could be used with campaigns, or even save variables from one campaign to another, although who would ever need something like that heh.|
|+||Most exciting new arma3 campaign feature is the new [[campaign-missions|description.ext mission CfgDebriefing]] which allows us to setup our own mission endings, meaning unlimited amount of them so no more pain of the 6 ending triggers like ofp-arma2 era.|