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arma3:missions:campaign-features [2018-01-08 10:42] (current)
snakeman created initial page.
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 +====== ArmA 3 Campaign Features ======
  
 +Campaign engine features, what tools are available for mission makers.
 +
 +  * [[https://​community.bistudio.com/​wiki/​saveVar|Save variables]] from one mission to any other
 +  * [[https://​community.bistudio.com/​wiki/​saveStatus|Save unit status]], [[https://​community.bistudio.com/​wiki/​loadStatus|load status]], like health and weapons / gear
 +  * Save weapons in [[https://​community.bistudio.com/​wiki/​Category:​Command_Group:​_Weapon_Pool|virtual weapon pool]], also access by gear in mission briefing. not to be confused with virtual arsenal
 +  * Choose [[https://​community.bistudio.com/​wiki/​Debriefing|which mission to execute next]], 6 in ofp-arma2, unlimited in arma3
 +
 +[[https://​community.bistudio.com/​wiki/​profileNamespace|profileNamespace]] could be used with campaigns, or even save variables from one campaign to another, although who would ever need something like that heh.
 +
 +Most exciting new arma3 campaign feature is the new [[campaign-missions|description.ext mission CfgDebriefing]] which allows us to setup our own mission endings, meaning unlimited amount of them so no more pain of the 6 ending triggers like ofp-arma2 era.
arma3/missions/campaign-features.txt ยท Last modified: 2018-01-08 10:42 by snakeman