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arma3:missions:apex-protocol-analysis [2018-01-08 10:47] (current)
snakeman created initial page.
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 +====== Apex Protocol Analysis ======
  
 +**ArmA 3 Apex Protocol multiplayer COOP missions analysis.** Spoiler alert; its seven MP missions, not a real campaign...
 +
 +Missions are located at:\\
 +<​arma3root>​\expansion\addons\missions_f_exp.pbo - campaign, MP missions: two end games, escape from tanoa, four ZGM's (zeus something?​),​ showcases: end game and vtol\\
 +<​arma3root>​\expansion\addons\missions_f_exp_a.pbo - two end game MP missions
 +
 +Apex Protocol campaign (here by just "​campaign"​) is located in a3\missions_f_exp\Campaign\ directory.
 +
 +
 +====== Directories ======
 +
 +Campaign includes these sub directories:​
 +<​code>​
 +a3\missions_f_exp\campaign\Briefings\
 +a3\missions_f_exp\campaign\Classes\
 +a3\missions_f_exp\campaign\Cutscenes\
 +a3\missions_f_exp\campaign\Fsms\
 +a3\missions_f_exp\campaign\Functions\
 +a3\missions_f_exp\campaign\Missions\
 +a3\missions_f_exp\campaign\Scripts\
 +</​code>​
 +
 +
 +====== Files ======
 +
 +a3\missions_f_exp\config.cpp is huge almost 15,000 lines addon config.
 +
 +The root classes it includes are: CfgPatches (well doh), CfgMissions,​ CfgFunctions,​ CfgSounds, CfgMPGameTypes,​ CfgAddons, CfgSentences and CfgWorldList
 +
 +a3\missions_f_exp\campaign\ directory:
 +
 +commonDefines.inc - just as the name says common defines.\\
 +commonDescription.ext - looks like mission description.ext\\
 +description.ext - normal for a campaign, except it has no missions listed (and no include files)
 +
 +
 +====== Config.cpp ======
 +
 +Assumption: class CfgMissions -> MPMissions -> Apex apparently includes the campaign mission names / directories.
 +
 +<code cpp>
 +class CfgMissions
 +{
 + class Campaigns
 + {
 + class Apex
 + {
 + directory = "​A3\Missions_F_Exp\Campaign";​
 + };
 + };
 + class MPMissions
 + {
 + class Apex
 + {
 + briefingName = "​$STR_A3_CoopCampaignName";​
 + class EXP_m01
 + {
 + briefingName = "​$STR_A3_exp_m01_missionname";​
 + directory = "​a3\missions_f_exp\campaign\missions\exp_m01.tanoa";​
 + };
 + class EXP_m02
 + {
 + briefingName = "​$STR_A3_exp_m02_missionname";​
 + directory = "​a3\missions_f_exp\campaign\missions\exp_m02.tanoa";​
 + };
 + class EXP_m03
 + {
 + briefingName = "​$STR_A3_exp_m03_missionname";​
 + directory = "​a3\missions_f_exp\campaign\missions\exp_m03.tanoa";​
 + };
 + class EXP_m04
 + {
 + briefingName = "​$STR_A3_exp_m04_missionname";​
 + directory = "​a3\missions_f_exp\campaign\missions\exp_m04.tanoa";​
 + };
 + class EXP_m05
 + {
 + briefingName = "​$STR_A3_exp_m05_missionname";​
 + directory = "​a3\missions_f_exp\campaign\missions\exp_m05.tanoa";​
 + };
 + class EXP_m06
 + {
 + briefingName = "​$STR_A3_exp_m06_missionname";​
 + directory = "​a3\missions_f_exp\campaign\missions\exp_m06.tanoa";​
 + };
 + class EXP_m07
 + {
 + briefingName = "​$STR_A3_exp_m07_missionname";​
 + directory = "​a3\missions_f_exp\campaign\missions\exp_m07.tanoa";​
 + };
 +// etc ...
 +</​code>​
 +
 +
 +====== Briefings ======
 +
 +a3\missions_f_exp\campaign\briefing\ directory contains SQF scripts for some odd looking arrays which are launched with
 +<code cpp>
 +_subtitles spawn BIS_fnc_EXP_camp_playSubtitles
 +</​code>​
 +
 +
 +====== Classes ======
 +
 +a3\missions_f_exp\campaign\Classes\ directory contains SQF scripts which basically are unit load outs, weapons, gear, uniform etc.
 +
 +Classes.hpp file is config file with CfgRoles and CfgRespawnInventory classes. These looks also like weapons and gear load out stuff.
 +
 +
 +====== Cutscenes ======
 +
 +a3\missions_f_exp\campaign\Cutscenes\ directory contains 6 cutscene missions.
 +
 +
 +====== Fsms ======
 +
 +a3\missions_f_exp\campaign\Fsms\ directory contains one single file: viperSquad.fsm heh
 +
 +
 +====== Functions ======
 +
 +a3\missions_f_exp\campaign\Functions\ directory contains ... well you quessed it, bunch of function SQF script files (Manager\ dir 6 and root Functions\ dir 19).
 +
 +
 +====== Missions ======
 +
 +a3\missions_f_exp\campaign\Missions\ directory contains the good old basic missions, nothing new to see here for anyone who has ever made ofp/​arma/​arma2/​arma3 campaigns.
 +
 +
 +====== Scripts ======
 +
 +a3\missions_f_exp\campaign\Scripts\ directory contains 10 SQF script files.
 +
 +
 +====== Campaign Created By ======
 +
 +Missions and cutscenes are created according to mission.sqm author value by: _neo_, FrankForsyth,​ Will and Zipper5
 +
 +Scripts in a3\missions_f_exp\campaign\Functions\Manager\ directory are created by Nelson Duarte, and in the functions\ root dir both Nelson Duarte and Thomas Ryan (Zipper5).
 +
 +
 +====== In-Game Experience ======
 +
 +Dedicated server shows each of the seven missions on tanoa missions list, you can play them in any order you want. If you start from the first mission and complete it, you are then taken into mission number two.
 +
 +So while you can play this automatically without selecting next mission, it still is just a bunch of MP missions under server browser menu and not a real campaign. The difference might be very little and some (most?) people wont understand it, but facts are facts, real campaign is done with decription.ext which controls the missions available and so far has been and is single player, any campaign can be made "mp campaign"​ by splitting the missions from campaign dir into mpmissions dir where they can be played one by one in any order you want in server browser menu.
 +
 +For average player Apex Protocol is great experience, play "​campaign"​ in multiplayer with your friends, as such apex protocol does a good job.
arma3/missions/apex-protocol-analysis.txt ยท Last modified: 2018-01-08 10:47 by snakeman