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arma3:missions [2015-05-18 18:39]
snakeman added link to arma2 page.
arma3:missions [2022-06-25 17:58] (current)
snakeman added link.
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-====== Missions ======+====== ​ArmA 3 Missions ======
  
-This is all about missions and campaigns for ArmA 3.+See also [[:​arma3:​scripting|ArmA 3 Scripting]]. ​This is all about missions and campaigns for [[:arma3|ArmA 3]].
  
-**Campaign Description.Ext**+| [[arma3:​missions:​campaign-missions|Campaign Missions]] | [[arma3:​missions:​campaign-description.ext|Campaign Description.ext]] | [[arma3:​missions:​campaign-savestatus|Campaign saveStatus]] | [[arma3:​missions:​campaign-weaponpool|Campaign weapoPool]] | [[arma3:​missions:​campaign-editing-tips|Campaign Editing Tips]] | [[arma3:​missions:​campaign-features|Campaign Features]] | 
 +| [[arma3:​missions:​description.ext|Description.ext ]] | [[arma3:​missions:​good-old-2d-editor|Good Old 2D Editor]] | [[arma3:​missions:​misc|Misc]] | [[arma3:​missions:​steam-subscription-to-download-mission|Steam Subscription to Download Mission]] | [[arma3:​missions:​eden-editor|Eden Editor]] | [[arma3:​missions:​apex-protocol-analysis|Apex Protocol Analysis]] | 
 +| [[arma3:​missions:​group-name-call-sign|Group name / call sign]] | [[arma3:​missions:​fire-and-smoke|Fire and Smoke]] | [[arma3:​missions:​east-wind-campaign-description.ext|East Wind Campaign Description.ext]] | [[arma3:​missions:​cfgcommunicationmenu|CfgCommunicationMenu]] | [[arma3:​missions:​trigger-seized-by|Trigger Seized By]] |
  
-When you are creating your ArmA 3 campaign and if you get this error+[[arma3:missions:​add-cargo-global|Add Cargo Global]]\\ 
-<​code>​ +[[arma3:​missions:​chernarus-airfield-ai-landing|Chernarus Airfield AI Landing]]\\ 
-Warning MessageNo entry '​Campaigns\<​NAME>​\description.ext/​Campaign.briefingName'​. +[[arma3:missions:​delete-vehicle-at-waypoint|Delete Vehicle At Waypoint]]\\ 
-</​code>​ +[[arma3:missions:​gunship-helicopter-survival|Gunship Helicopter Survival]]\\ 
-You need to add one line in description.ext file+[[arma3:​missions:​name-missing|Name Missing]]\\
-<​code>​ +
-briefingName = "My Campaign!";​ +
-</​code>​ +
-And its fixed.+
  
-**Campaign Missions** 
- 
-mission\description.ext new features for ArmA 3: 
-<code cpp> 
-author = "Snake Man"; // Author 
-onLoadName = "PMC 2 mission";​ // Mission name (temporary solution; actual name set in editor will be used later in the alpha) 
-onLoadMission = "​Prepare to defend yourselves!";​ // Description 
- 
-class CfgDebriefing 
-{ 
- class End1 
- { 
- title = "End1 Activated";​ 
- subtitle = "";​ 
- description = "Yeah end1 rulez";​ 
- backgroundPicture = "";​ 
- picture = "​b_inf";​ 
- pictureColor[] = {0.0,​0.3,​0.6,​1};​ 
- }; 
- 
- class pmc1 
- { 
- title = "PMC 1 Activated";​ 
- subtitle = "";​ 
- description = "Yeah pmc1 rulez";​ 
- backgroundPicture = "";​ 
- picture = "​b_inf";​ 
- pictureColor[] = {0.0,​0.3,​0.6,​1};​ 
- }; 
-}; 
-</​code>​ 
- 
-Then any script or trigger during mission to end it: 
-<code cpp> 
-[ "​end1",​ true, 2 ] call BIS_fnc_endMission;​ 
-</​code>​ 
- 
-Or 
-<code cpp> 
-[ "​pmc1",​ true, 2 ] call BIS_fnc_endMission;​ 
-</​code>​ 
- 
-Its very cool now that we can define our own mission ending setups and are not limited to the existing 7 mission ending triggers available. 
- 
-**ArmA 3 Mission file name length**, see [[arma2:​missions:​mission-file-name-length-limit|ArmA 2 - Mission File Name Legth Limit]] 
arma3/missions.1431974367.txt.gz · Last modified: 2015-05-18 18:39 (external edit)