Both sides previous revisionPrevious revisionNext revision | Previous revision |
arma3:missions [2015/05/18 18:39] – added link to arma2 page. snakeman | arma3:missions [2024/08/02 15:59] (current) – links added. snakeman |
---|
====== Missions ====== | ====== ArmA 3 Missions ====== |
| |
This is all about missions and campaigns for ArmA 3. | [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] |
| |
**Campaign Description.Ext** | This page is all about missions and campaigns for [[:arma3|ArmA 3]]. |
| |
When you are creating your ArmA 3 campaign and if you get this error: | | [[arma3:missions:campaign-missions|Campaign Missions]] | [[arma3:missions:campaign-description.ext|Campaign Description.ext]] | [[arma3:missions:campaign-savestatus|Campaign saveStatus]] | [[arma3:missions:campaign-weaponpool|Campaign weapoPool]] | [[arma3:missions:campaign-editing-tips|Campaign Editing Tips]] | [[arma3:missions:campaign-features|Campaign Features]] | |
<code> | | [[arma3:missions:description.ext|Description.ext ]] | [[arma3:missions:good-old-2d-editor|Good Old 2D Editor]] | [[arma3:missions:misc|Misc]] | [[arma3:missions:steam-subscription-to-download-mission|Steam Subscription to Download Mission]] | [[arma3:missions:eden-editor|Eden Editor]] | [[arma3:missions:apex-protocol-analysis|Apex Protocol Analysis]] | |
Warning Message: No entry 'Campaigns\<NAME>\description.ext/Campaign.briefingName'. | | [[arma3:missions:group-name-call-sign|Group name / call sign]] | [[arma3:missions:fire-and-smoke|Fire and Smoke]] | [[arma3:missions:east-wind-campaign-description.ext|East Wind Campaign Description.ext]] | [[arma3:missions:cfgcommunicationmenu|CfgCommunicationMenu]] | [[arma3:missions:trigger-seized-by|Trigger Seized By]] | |
</code> | |
You need to add one line in description.ext file: | |
<code> | |
briefingName = "My Campaign!"; | |
</code> | |
And its fixed. | |
| |
**Campaign Missions** | [[arma3:missions:add-cargo-global|Add Cargo Global]]\\ |
| [[arma3:missions:campaign-development-setup|Campaign Development Setup]]\\ |
| [[arma3:missions:chernarus-airfield-ai-landing|Chernarus Airfield AI Landing]]\\ |
| [[arma3:missions:cup-artillery-report|CUP Artillery Report]]\\ |
| [[arma3:missions:delete-vehicle-at-waypoint|Delete Vehicle At Waypoint]]\\ |
| [[arma3:missions:gunship-helicopter-survival|Gunship Helicopter Survival]]\\ |
| [[arma3:missions:name-missing|Name Missing]]\\ |
| [[arma3:missions:hcpookie-artillery-manual|Hcpookie Artillery Manual]]\\ |
| [[arma3:missions:campaign-mission-directory-name-standard|Campaign Mission Directory Name Standard]]\\ |
| |
mission\description.ext new features for ArmA 3: | |
<code cpp> | |
author = "Snake Man"; // Author | |
onLoadName = "PMC 2 mission"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha) | |
onLoadMission = "Prepare to defend yourselves!"; // Description | |
| |
class CfgDebriefing | |
{ | |
class End1 | |
{ | |
title = "End1 Activated"; | |
subtitle = ""; | |
description = "Yeah end1 rulez"; | |
backgroundPicture = ""; | |
picture = "b_inf"; | |
pictureColor[] = {0.0,0.3,0.6,1}; | |
}; | |
| |
class pmc1 | |
{ | |
title = "PMC 1 Activated"; | |
subtitle = ""; | |
description = "Yeah pmc1 rulez"; | |
backgroundPicture = ""; | |
picture = "b_inf"; | |
pictureColor[] = {0.0,0.3,0.6,1}; | |
}; | |
}; | |
</code> | |
| |
Then any script or trigger during mission to end it: | |
<code cpp> | |
[ "end1", true, 2 ] call BIS_fnc_endMission; | |
</code> | |
| |
Or | |
<code cpp> | |
[ "pmc1", true, 2 ] call BIS_fnc_endMission; | |
</code> | |
| |
Its very cool now that we can define our own mission ending setups and are not limited to the existing 7 mission ending triggers available. | |
| |
**ArmA 3 Mission file name length**, see [[arma2:missions:mission-file-name-length-limit|ArmA 2 - Mission File Name Legth Limit]] | |