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arma3:config:ravendk-vest-config-example [2013-04-22 02:14]
arma3:config:ravendk-vest-config-example [2013-04-22 02:14] (current)
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 +====== ArmA 3 Vest Model Config Example ======
  
 +**ArmA 3 Vest Model Config Example** by RavenDK
 +
 +model.cfg
 +<code cpp>
 +class CfgSkeletons
 +{
 + class Default
 + {
 + isDiscrete = 1;
 + skeletonInherit = "";​
 + skeletonBones[] = {};
 + };
 + class OFP2_ManSkeleton
 + {
 + isDiscrete = 0;
 + skeletonInherit = "";​
 + skeletonBones[] =
 + {
 + "​Pelvis","",​
 + "​Spine","​Pelvis",​
 + "​Spine1","​Spine",​
 + "​Spine2","​Spine1",​
 + "​Spine3","​Spine2",​
 + "​Camera","​Pelvis",​
 + "​weapon","​Spine1",​
 + "​launcher","​Spine1",​
 + //Head skeleton in hierarchy
 + "​neck","​Spine3",​
 + "​neck1","​neck",​
 + "​head","​neck1",​
 + //New facial features
 + "​Face_Hub","​head",​
 + "​Face_Jawbone","​Face_Hub",​
 + "​Face_Jowl","​Face_Jawbone",​
 + "​Face_chopRight","​Face_Jawbone",​
 + "​Face_chopLeft","​Face_Jawbone",​
 + "​Face_LipLowerMiddle","​Face_Jawbone",​
 + "​Face_LipLowerLeft","​Face_Jawbone",​
 + "​Face_LipLowerRight","​Face_Jawbone",​
 + "​Face_Chin","​Face_Jawbone",​
 + "​Face_Tongue","​Face_Jawbone",​
 + "​Face_CornerRight","​Face_Hub",​
 + "​Face_CheekSideRight","​Face_CornerRight",​
 + "​Face_CornerLeft","​Face_Hub",​
 + "​Face_CheekSideLeft","​Face_CornerLeft",​
 + "​Face_CheekFrontRight","​Face_Hub",​
 + "​Face_CheekFrontLeft","​Face_Hub",​
 + "​Face_CheekUpperRight","​Face_Hub",​
 + "​Face_CheekUpperLeft","​Face_Hub",​
 + "​Face_LipUpperMiddle","​Face_Hub",​
 + "​Face_LipUpperRight","​Face_Hub",​
 + "​Face_LipUpperLeft","​Face_Hub",​
 + "​Face_NostrilRight","​Face_Hub",​
 + "​Face_NostrilLeft","​Face_Hub",​
 + "​Face_Forehead","​Face_Hub",​
 + "​Face_BrowFrontRight","​Face_Forehead",​
 + "​Face_BrowFrontLeft","​Face_Forehead",​
 + "​Face_BrowMiddle","​Face_Forehead",​
 + "​Face_BrowSideRight","​Face_Forehead",​
 + "​Face_BrowSideLeft","​Face_Forehead",​
 + "​Face_Eyelids","​Face_Hub",​
 + "​Face_EyelidUpperRight","​Face_Hub",​
 + "​Face_EyelidUpperLeft","​Face_Hub",​
 + "​Face_EyelidLowerRight","​Face_Hub",​
 + "​Face_EyelidLowerLeft","​Face_Hub",​
 + "​EyeLeft","​Face_Hub",​
 + "​EyeRight","​Face_Hub",​
 + //Left upper side
 + "​LeftShoulder","​Spine3",​
 + "​LeftArm","​LeftShoulder",​
 + "​LeftArmRoll","​LeftArm",​
 + "​LeftForeArm","​LeftArmRoll",​
 + "​LeftForeArmRoll","​LeftForeArm",​
 + "​LeftHand","​LeftForeArmRoll",​
 + "​LeftHandRing","​LeftHand",​
 + "​LeftHandRing1","​LeftHandRing",​
 + "​LeftHandRing2","​LeftHandRing1",​
 + "​LeftHandRing3","​LeftHandRing2",​
 + "​LeftHandPinky1","​LeftHandRing",​
 + "​LeftHandPinky2","​LeftHandPinky1",​
 + "​LeftHandPinky3","​LeftHandPinky2",​
 + "​LeftHandMiddle1","​LeftHand",​
 + "​LeftHandMiddle2","​LeftHandMiddle1",​
 + "​LeftHandMiddle3","​LeftHandMiddle2",​
 + "​LeftHandIndex1","​LeftHand",​
 + "​LeftHandIndex2","​LeftHandIndex1",​
 + "​LeftHandIndex3","​LeftHandIndex2",​
 + "​LeftHandThumb1","​LeftHand",​
 + "​LeftHandThumb2","​LeftHandThumb1",​
 + "​LeftHandThumb3","​LeftHandThumb2",​
 + //Right upper side
 + "​RightShoulder","​Spine3",​
 + "​RightArm","​RightShoulder",​
 + "​RightArmRoll","​RightArm",​
 + "​RightForeArm","​RightArmRoll",​
 + "​RightForeArmRoll","​RightForeArm",​
 + "​RightHand","​RightForeArmRoll",​
 + "​RightHandRing","​RightHand",​
 + "​RightHandRing1","​RightHandRing",​
 + "​RightHandRing2","​RightHandRing1",​
 + "​RightHandRing3","​RightHandRing2",​
 + "​RightHandPinky1","​RightHandRing",​
 + "​RightHandPinky2","​RightHandPinky1",​
 + "​RightHandPinky3","​RightHandPinky2",​
 + "​RightHandMiddle1","​RightHand",​
 + "​RightHandMiddle2","​RightHandMiddle1",​
 + "​RightHandMiddle3","​RightHandMiddle2",​
 + "​RightHandIndex1","​RightHand",​
 + "​RightHandIndex2","​RightHandIndex1",​
 + "​RightHandIndex3","​RightHandIndex2",​
 + "​RightHandThumb1","​RightHand",​
 + "​RightHandThumb2","​RightHandThumb1",​
 + "​RightHandThumb3","​RightHandThumb2",​
 + //Left lower side
 + "​LeftUpLeg","​Pelvis",​
 + "​LeftUpLegRoll","​LeftUpLeg",​
 + "​LeftLeg","​LeftUpLegRoll",​
 + "​LeftLegRoll","​LeftLeg",​
 + "​LeftFoot","​LeftLegRoll",​
 + "​LeftToeBase","​LeftFoot",​
 + //Right lower side
 + "​RightUpLeg","​Pelvis",​
 + "​RightUpLegRoll","​RightUpLeg",​
 + "​RightLeg","​RightUpLegRoll",​
 + "​RightLegRoll","​RightLeg",​
 + "​RightFoot","​RightLegRoll",​
 + "​RightToeBase","​RightFoot"​
 + };
 + // location of pivot points (local axes) for hierarchical animation
 + pivotsModel="​A3\anims_f\data\skeleton\SkeletonPivots.p3d";​
 +  };
 +};
 +
 +class CfgModels
 +{
 + class Default
 + {
 + sectionsInherit="";​
 + sections[] = {};
 + skeletonName = "";​
 + };
 + class ArmaMan : Default
 + {
 + htMin = 60;          // Minimum half-cooling time (in seconds)
 + htMax = 1800;        // Maximum half-cooling time (in seconds)
 + afMax = 30;          // Maximum temperature in case the model is alive (in celsius)
 + mfMax = 0;           // Maximum temperature when the model is moving (in celsius)
 + mFact = 1;           // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
 + tBody = 37;  // Metabolism temperature of the model (in celsius)
 +
 + sections[] =
 + {
 + "​osobnost","​Head_Injury","​Body_Injury","​l_leg_injury","​l_arm_injury","​r_arm_injury","​r_leg_injury","​injury_body",​ "​injury_legs",​ "​injury_hands",​
 + "​clan","​clan_sign","​Camo","​CamoB","​Camo1","​Camo2","​personality","​hl",​ "​injury_head"​
 + };
 + skeletonName = "​OFP2_ManSkeleton";​
 + };
 +
 +  class NameOfVest : ArmaMan {};  // the .p3d name
 +};
 +</​code>​
 +
 +config.cpp
 +<code cpp>
 +class cfgWeapons
 +{
 + class ItemCore;
 + class InventoryItem_Base_F;​
 + class HeadgearItem;​
 + class Uniform_Base;​
 + class UniformItem;​
 + class Vest_Base;
 + class VestItem;
 +
 + class U_DDAM_Vest:​ Vest_Base
 + {
 + scope = 2;
 + displayName = "Name Your Vest";
 + picture = "​\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_tshirt_ca.paa";​ // or where ever you got a picture
 + model = "​\YourFolderName\Na.p3d";​
 +
 + class ItemInfo: VestItem
 + {
 + uniformModel = "​\ddam_gear\NameOfVest.p3d";​
 + containerClass = "​Supply100";​ // or what ever space it got
 + mass = 50;
 + armor = "​5*0.5";​ // if bodyarmor various calues can be used
 + passThrough = 0.7; // how much the vest stops a bullet going through
 + };
 + };
 +};
 +</​code>​
arma3/config/ravendk-vest-config-example.txt ยท Last modified: 2013-04-22 02:14 (external edit)