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arma3:config:eden-mission-editor-object-preview-images [2019-01-26 14:55] (current) snakeman created initial page. |
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+ | ====== Eden Editor Object Preview Images ====== | ||
+ | **HOWTO create terrain object preview images for eden mission editor.** | ||
+ | |||
+ | Turn all settings to ULTRA except PPAA and Bloom disabled. You do **not** have to disable -profiles= dir as bis wiki wrongly suggests. | ||
+ | |||
+ | Add into <YOURNAME>.Arma3Profile: | ||
+ | <code cpp> | ||
+ | HDRPrecision=16; | ||
+ | maxScreenShotFolderSizeMB = 20000; | ||
+ | </code> | ||
+ | |||
+ | Then run eden editor and make like init.sqf or any way you want this command: | ||
+ | <code cpp> | ||
+ | 0 = [nil,"all",[],[],["pmc_opx_buildings_cfg"]] spawn BIS_fnc_exportEditorPreviews; | ||
+ | </code> | ||
+ | That "pmc_opx_buildings_cfg" is the addon class name where your objects are located. | ||
+ | |||
+ | Resize all images to 455x256 and save them in JPG format using GraphicsMagick: | ||
+ | <code dos> | ||
+ | @echo off | ||
+ | md temp | ||
+ | for /F "tokens=1* delims=. " %%A in ('dir /b *.png') do ( | ||
+ | gm convert %%A.png -resize 455x256 temp\%%A.jpg | ||
+ | ) | ||
+ | rem move stuff to current dir and clean out temp dir. | ||
+ | move temp\*.jpg . | ||
+ | rd temp | ||
+ | del *.png | ||
+ | dir /b *.jpg >_list_of_jpgs.txt | ||
+ | pause | ||
+ | exit | ||
+ | </code> | ||
+ | |||
+ | Create MyAddon\Data\EditorPreviews\ directory and move the JPG's there. | ||
+ | |||
+ | Write config like this: | ||
+ | <code cpp> | ||
+ | editorPreview = "\myaddon\data\editorpreviews\land_model_name.jpg"; | ||
+ | </code> |