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arma3:config:eden-mission-editor-categories [2018-02-01 16:14] (current) snakeman created initial page. |
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+ | ====== ArmA 3 Eden Mission Editor Categories ====== | ||
+ | Eden mission editor has brand new categories for entities like characters or "props" as bis now calls empty objects. Below is how PMC Opteryx Objects were initially setup. | ||
+ | |||
+ | This also includes [[arma3:terrain:map-builder|Map Builder]] library class examples. | ||
+ | |||
+ | <code cpp> | ||
+ | // eden -> props -> PMC Opteryx Objects | ||
+ | class CfgEditorCategories | ||
+ | { | ||
+ | class pmc_opx_objects | ||
+ | { | ||
+ | displayName = "PMC Opteryx Objects"; | ||
+ | </code> | ||
+ | |||
+ | <code cpp> | ||
+ | // eden -> props -> PMC Opteryx Objects -> below ... | ||
+ | class CfgEditorSubcategories | ||
+ | { | ||
+ | class pmc_opx_airport | ||
+ | { | ||
+ | displayName = "Airport"; | ||
+ | </code> | ||
+ | |||
+ | <code cpp> | ||
+ | // old 2d editor and map builder | ||
+ | // but is the old 2d stuff even used anymore? | ||
+ | class CfgVehicleClasses | ||
+ | { | ||
+ | class pmc_opx_objects_buildings | ||
+ | { | ||
+ | displayName = "PMC OPX Objects - Buildings"; | ||
+ | mapbuilder_library = "PMC Opteryx Objects"; | ||
+ | mapbuilder_displayname = "Buildings"; | ||
+ | }; | ||
+ | |||
+ | class pmc_opx_objects_misc: pmc_opx_objects_buildings | ||
+ | { | ||
+ | displayName = "PMC OPX Objects - Misc"; | ||
+ | mapbuilder_displayname = "Misc"; | ||
+ | </code> | ||
+ | |||
+ | **CfgVehicles:** | ||
+ | <code cpp> | ||
+ | class cfgVehicles | ||
+ | { | ||
+ | // stuff | ||
+ | class land_pmc_opx_atc1: House | ||
+ | { | ||
+ | // stuff | ||
+ | vehicleClass = "pmc_opx_objects_buildings"; | ||
+ | editorCategory = "pmc_opx_objects"; | ||
+ | editorSubcategory = "pmc_opx_airport"; | ||
+ | </code> |