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arma3:config:bis-weapon-config-guidelines

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arma3:config:bis-weapon-config-guidelines [2014-06-20 02:41]
snakeman latest bis info updated.
arma3:config:bis-weapon-config-guidelines [2014-08-22 17:51] (current)
Line 211: Line 211:
   class ItemInfo: InventoryMuzzleItem_Base_F   class ItemInfo: InventoryMuzzleItem_Base_F
   {    {
-  soundTypeIndex = SilencerSound; // index of sound in sounds[[]] in weapon modes (inherited 1 from parent class)+  soundTypeIndex = 1; // index of sound in sounds[[]] in weapon modes (inherited 1 from parent class)
   ​   ​
   class MagazineCoef   class MagazineCoef
Line 490: Line 490:
  
  
-====  Ammo changes on fly and on hit  ====+==== Ammo changes on fly and on hit ====
   *  there are two new simulations of ammo available mainly for artillery, but usable for many other means   *  there are two new simulations of ammo available mainly for artillery, but usable for many other means
  
Line 538: Line 538:
  
  
-====  Explosion shielding ​ ====+==== Explosion shielding ====
  
   *  class hitpoints in configuration of all vehicles (including soldiers) has got a new parameter called **explosionShielding**   *  class hitpoints in configuration of all vehicles (including soldiers) has got a new parameter called **explosionShielding**
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   };   };
   };   };
 +</​code>​
 +
 +==== Weapon Inertia ====
 +
 +Inertia coefficient of the weapon is easily set by the "​inertia"​ parameter, common values are 0.1 for a pistol, 0.5 for a rifle, 0.7 for machinegun and around 1.0 for a launcher
 +
 +<code cpp>
 +class cfgWeapons
 +{
 + class myWeapon
 + {
 + // inertia coefficient of the weapon
 + inertia = 0.5;
 + };
 +};
 </​code>​ </​code>​
arma3/config/bis-weapon-config-guidelines.1403232102.txt.gz ยท Last modified: 2014-06-20 02:41 by snakeman