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arma3:config:bis-cars-config-guidelines [2013-04-19 20:46] snakeman moved page to proper location. |
arma3:config:bis-cars-config-guidelines [2017-10-06 20:49] snakeman http to https switch. |
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Just the main body of car should be in this lod, wheels are added by engine later | Just the main body of car should be in this lod, wheels are added by engine later | ||
- | {{ http://tactical.nekromantix.com/images/wiki/bis-cars-config-guidelines-physx-lod.jpg }} | + | {{ https://pmc.editing.wiki/images/bis-cars-config-guidelines-physx-lod.jpg }} |
**Memory lod** | **Memory lod** | ||
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There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as **boundary** | There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as **boundary** | ||
- | {{ http://tactical.nekromantix.com/images/wiki/bis-cars-config-guidelines-physx-bound.jpg }} | + | {{ https://pmc.editing.wiki/images/bis-cars-config-guidelines-physx-bound.jpg }} |
Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets | Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets |