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arma3:alwarren-weapon-collimator-sights [2013-04-24 18:40]
snakeman created alwarren-weapon-collimator-sights initial page.
arma3:alwarren-weapon-collimator-sights [2013-05-16 17:16]
snakeman added forcenotalpha detail.
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 ====== In Oxygen ====== ====== In Oxygen ======
  
-With the first LOD selected, add the named property '​forcenotalpha'​ and make it a value of 1. If you cannot find the named property window, press Control-1 to open it.+With the first LOD selected, add the named property '​forcenotalpha'​ and make it a value of 1. If you cannot find the named property window, press Control-1 to open it. If your model has a geometry LOD, repeat this step with that one as well, setting the '​forcenotalpha'​ property to 1.
  
 {{ http://​tactical.nekromantix.com/​images/​wiki/​alwarren-arma-3-weapon-collimator-sights-tutorial-screen-3.jpg }} {{ http://​tactical.nekromantix.com/​images/​wiki/​alwarren-arma-3-weapon-collimator-sights-tutorial-screen-3.jpg }}
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 Now select the face(s) of your reticule (and only this/these face(s)) and again select "Move top" in the '​Faces'​ menu. Now select the face(s) of your reticule (and only this/these face(s)) and again select "Move top" in the '​Faces'​ menu.
 +
 +If you sight has a glass face (like the glass of an Eotech), select the glass now and select "Move top" in the '​Faces'​ menu one more time.
  
  
arma3/alwarren-weapon-collimator-sights.txt · Last modified: 2017-10-06 19:29 by snakeman