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arma3:alwarren-weapon-collimator-sights [2013-04-24 18:40] snakeman created alwarren-weapon-collimator-sights initial page. |
arma3:alwarren-weapon-collimator-sights [2013-05-16 17:16] snakeman added forcenotalpha detail. |
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====== In Oxygen ====== | ====== In Oxygen ====== | ||
- | With the first LOD selected, add the named property 'forcenotalpha' and make it a value of 1. If you cannot find the named property window, press Control-1 to open it. | + | With the first LOD selected, add the named property 'forcenotalpha' and make it a value of 1. If you cannot find the named property window, press Control-1 to open it. If your model has a geometry LOD, repeat this step with that one as well, setting the 'forcenotalpha' property to 1. |
{{ http://tactical.nekromantix.com/images/wiki/alwarren-arma-3-weapon-collimator-sights-tutorial-screen-3.jpg }} | {{ http://tactical.nekromantix.com/images/wiki/alwarren-arma-3-weapon-collimator-sights-tutorial-screen-3.jpg }} | ||
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Now select the face(s) of your reticule (and only this/these face(s)) and again select "Move top" in the 'Faces' menu. | Now select the face(s) of your reticule (and only this/these face(s)) and again select "Move top" in the 'Faces' menu. | ||
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+ | If you sight has a glass face (like the glass of an Eotech), select the glass now and select "Move top" in the 'Faces' menu one more time. | ||