User Tools

Site Tools


arma3:terrain:error-too-many-virtual-blocks-requested

This is an old revision of the document!


Too Many Virtual Blocks Requested

When you get arma3_x64.exe crash with too many virtual blocks requested it means (most likely) that you have too many roads in the shapefile.

Too many roads means too many shapefile features. Smallest road feature is polyline with 2 vertices, however larger roads can be huge in the vertices count.

It apparently is counted from the terrain data as whole, because smooth iraqi terrains work fine with 9000 road features but rough afghanistan terrain can crash even below 5000.

Good rule of thumb is to keep the road shapefile feature count as low as possible, with smaller terrains this is not an issue but when you do large terrains with huge road networks, you might have to do some hard cutbacks on the road count.

arma3/terrain/error-too-many-virtual-blocks-requested.1504876718.txt.gz · Last modified: 2017/09/08 13:18 by snakeman

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki

All PMC web site download services are temporarily suspended until web site yearly fees have been recovered, want to download addons/mods? Then Support PMC.

If you are grateful for all the work PMC has done in the past 25 years, use Support PMC page.