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arma2:texturing [2009-06-28 12:46] snakeman added kegetys plugin tool info. |
arma2:texturing [2016-10-31 15:57] snakeman added convert-all-paa-textures-to-tga-format link. |
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Texturing in ArmA 2. | Texturing in ArmA 2. | ||
- | PAA/PAC Texture format has been slightly altered in ArmA 2, you need to get the new Kegety's [[arma:tools:paaplugin|PAA plugin]] for Photoshop to open these texture files. Later when BIS releases new version of Texview, we have more utils to open them and Photoshop is not required. | + | //Please make sure you are using ArmA 2 Texview2 and not older version from ArmA.// |
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+ | Read basic background info on [[arma2:texturing:texture_naming_rules|texture naming rules]]. | ||
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+ | To get started with [[arma2:texturing:texturing_basics|Texturing basics]] and [[arma2:texturing:texturing_beginners|Texturing beginners]]. | ||
Read tips about setObjectTexture [[arma2:texturing:setobjecttexture|here]]. | Read tips about setObjectTexture [[arma2:texturing:setobjecttexture|here]]. | ||
+ | Here is few steps how to create [[arma2:texturing:flir|FLIR / thermal imaging textures]] for your models. | ||
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+ | Read [[arma2:texturing:super_shader_tutorial|Super shader tutorial]] by Rocket. | ||
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+ | [[arma2:texturing:rvmat_embed|RVMAT is embedded to model]] by Synide. | ||
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+ | [[arma2:texturing:buildings_analyze|Buildings analyze]] how are building UV's laid out and texture space used. | ||
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+ | [[arma2:texturing:hiddenselectionstextures|hiddenSelectionsTextures]] | ||
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+ | [[arma2:texturing:beton_ground_texture|Beton's ground texture tutorial]] | ||
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+ | Making a [[arma2:texturing:grunge_effect|grunge effect]] on your textures. | ||
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+ | How to [[arma2:convert-all-paa-textures-to-tga-format|convert all PAA textures to TGA format]]. |