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arma2:terrain:wilbur-erosion-tutorial [2017-01-04 14:26]
snakeman added more specific erosion steps and percentage noise warning.
arma2:terrain:wilbur-erosion-tutorial [2022-06-25 13:34] (current)
snakeman info moved to a new homepage.
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 ====== Wilbur Erosion Tutorial ====== ====== Wilbur Erosion Tutorial ======
 +
 +[[:​arma2|ArmA 2]], [[arma2:​terrain|ArmA 2 Terrain]], [[:​tools:​wilbur|Wilbur]]
  
 [[http://​www.fracterra.com/​wilbur.html|Wilbur]] is great basic terrain height map editing tool to create ArmA 2 terrains. [[http://​www.fracterra.com/​wilbur.html|Wilbur]] is great basic terrain height map editing tool to create ArmA 2 terrains.
  
-  - Filter -> Noise -> Fractal Noise, ridged multifractal,​ operation: replace, H: 1, amplitude: 1, lacunarity: 1.9, displacement: -10, octaves7, XY scale: 2 and other box 2, offset: 1, XY origin: -10 and other box -10, fgain: 2, seed: click random button +This header was moved to [[wilbur:erosion-tutorial|WilburErosion Tutorial]].
-  - Filter -> Fill -> Fill Basins (CTRL-B), use default -1 value +
-  - Filter -> Mathematical -> Span, Low = -60, High = 1000 +
-  - Filter -> Noise -> Percentage Noise, 5% (5% is very very rough, too rough! suggest you try smaller values or add some blur later) +
-  - Filter -> Fill -> Fill Basins (CTRL-B), use default -1 value +
-  - Choose incise flow or fluvial erosion first pass, see below +
-  - Filter -> Fill -> Fill Basins (CTRL-B), use default -1 value +
-  - Choose incise flow or fluvial erosion first pass, see below +
- +
-That makes quite nice looking eroded terrain.+
  
  
 ====== Incise Flow Erosion ====== ====== Incise Flow Erosion ======
  
-Filter ​-> Erosion ​-Incise Flow, use values for first pass:\\ +This header was moved to [[wilbur:​incise-flow-erosion-tutorial|Wilbur: ​Incise Flow Erosion Tutorial]].
-blur 2\\ +
-amount 3.5\\ +
-flow exponent 0.35\\ +
-effect blend 0.25 +
- +
-Second pass:\\ +
-blur 0.5\\ +
-amount 2\\ +
-flow exponent 0.1\\ +
-effect blend 0.1+
  
  
 ====== Fluvial Erosion ====== ====== Fluvial Erosion ======
  
-Wilbur sports a fluvial erosion model in addition ​to the incise flow operation. Incise flow requires a connected drainage system for best effect. The fluvial erosion ​system works either way. Wilbur uses a fluvial erosion model based on the precipitin or waterbot models. It randomly drops an agent onto the surface and that agent travels downhill, moving altitude from the higher cell to the lowest one adjacent to the current one until it finds a low spot. +This header was moved to [[wilbur:fluvial-erosion-tutorial|Fluvial ​Erosion ​Tutorial]].
- +
-Filter ​-Erosion ​-> Precipitation-Based,​ use values:\\ +
-delta: 0.25\\ +
-max length: -1\\ +
-connectivity:​ 8 way\\ +
-wrap: none\\ +
-passes: 3\\ +
-blend: none\\ +
-amount %: 50\\ +
-noise: none\\ +
-amount %: 1+
  
  
 ====== Resample To Higher Resolution ====== ====== Resample To Higher Resolution ======
  
-Want more detail? ​Resample ​the surfaceSurface ​-> Resample ​-> Simple+This header was moved to [[wilbur:​resample-to-higher-resolution|Resample ​To Higher Resolution]]. 
 + 
 + 
 +====== Save Lon/Lat Text Mesh .txt ====== 
 + 
 +This header was moved to [[wilbur:​save-lon-lat-text-mesh|Save Lon/Lat Text Mesh .txt]]. 
arma2/terrain/wilbur-erosion-tutorial.1483540014.txt.gz · Last modified: 2017-01-04 14:26 by snakeman