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arma2:terrain:wilbur-erosion-tutorial [2016-12-25 22:35] snakeman added bit more details and new erosion model. |
arma2:terrain:wilbur-erosion-tutorial [2022-06-25 13:34] (current) snakeman info moved to a new homepage. |
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====== Wilbur Erosion Tutorial ====== | ====== Wilbur Erosion Tutorial ====== | ||
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+ | [[:arma2|ArmA 2]], [[arma2:terrain|ArmA 2 Terrain]], [[:tools:wilbur|Wilbur]] | ||
[[http://www.fracterra.com/wilbur.html|Wilbur]] is great basic terrain height map editing tool to create ArmA 2 terrains. | [[http://www.fracterra.com/wilbur.html|Wilbur]] is great basic terrain height map editing tool to create ArmA 2 terrains. | ||
- | - Filter -> Noise -> Fractal Noise, ridged multifractal, operation: replace, H: 1, amplitude: 1, lacunarity: 1.9, displacement: -10, octaves: 7, XY scale: 2 and other box 2, offset: 1, XY origin: -10 and other box -10, fgain: 2, seed: click random button | + | This header was moved to [[wilbur:erosion-tutorial|Wilbur: Erosion Tutorial]]. |
- | - Filter -> Fill -> Fill Basins (CTRL-B), use default -1 value | + | |
- | - Filter -> Mathematical -> Span, Low = -60, High = 1000 | + | |
- | - Filter -> Noise -> Percentage Noise, 5% (5% is very very rough, suggest you try smaller values) | + | |
- | - Filter -> Fill -> Fill Basins (CTRL-B), use default -1 value | + | |
- | - Filter -> Erosion -> Incise Flow; blur 2, amount 3.5, flow exponent 0.35, effect blend 0.25 | + | |
- | - Filter -> Fill -> Fill Basins (CTRL-B), use default -1 value | + | |
- | - Filter -> Erosion -> Incise Flow; blur 0.5, amount 2, flow exponent 0.1, effect blend 0.1 | + | |
- | That makes quite nice looking eroded terrain. | ||
+ | ====== Incise Flow Erosion ====== | ||
- | ====== Fluvial Erosion ====== | + | This header was moved to [[wilbur:incise-flow-erosion-tutorial|Wilbur: Incise Flow Erosion Tutorial]]. |
- | Wilbur sports a fluvial erosion model in addition to the incise flow operation. Incise flow requires a connected drainage system for best effect. The fluvial erosion system works either way. Wilbur uses a fluvial erosion model based on the precipitin or waterbot models. It randomly drops an agent onto the surface and that agent travels downhill, moving altitude from the higher cell to the lowest one adjacent to the current one until it finds a low spot. | ||
- | Filter -> Erosion -> Precipitation-Based, use values: | + | ====== Fluvial Erosion ====== |
- | delta: 0.25\\ | + | |
- | max length: -1\\ | + | This header was moved to [[wilbur:fluvial-erosion-tutorial|Fluvial Erosion Tutorial]]. |
- | connectivity: 8 way\\ | + | |
- | wrap: none\\ | + | |
- | passes: 3\\ | + | |
- | blend: none\\ | + | |
- | amount %: 50\\ | + | |
- | noise: none\\ | + | |
- | amount %: 1 | + | |
====== Resample To Higher Resolution ====== | ====== Resample To Higher Resolution ====== | ||
- | Want more detail? Resample the surface. Surface -> Resample -> Simple | + | This header was moved to [[wilbur:resample-to-higher-resolution|Resample To Higher Resolution]]. |
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+ | ====== Save Lon/Lat Text Mesh .txt ====== | ||
+ | |||
+ | This header was moved to [[wilbur:save-lon-lat-text-mesh|Save Lon/Lat Text Mesh .txt]]. |