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arma2:terrain:wilbur-erosion-tutorial [2017-01-04 14:26] snakeman added more specific erosion steps and percentage noise warning. |
arma2:terrain:wilbur-erosion-tutorial [2017-01-16 12:10] snakeman added export tips. |
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- Choose incise flow or fluvial erosion first pass, see below | - Choose incise flow or fluvial erosion first pass, see below | ||
- Filter -> Fill -> Fill Basins (CTRL-B), use default -1 value | - Filter -> Fill -> Fill Basins (CTRL-B), use default -1 value | ||
- | - Choose incise flow or fluvial erosion first pass, see below | + | - Choose incise flow or fluvial erosion second pass, see below |
That makes quite nice looking eroded terrain. | That makes quite nice looking eroded terrain. | ||
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Want more detail? Resample the surface. Surface -> Resample -> Simple | Want more detail? Resample the surface. Surface -> Resample -> Simple | ||
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+ | ====== Save Lon/Lat Text Mesh .txt ====== | ||
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+ | These are the options to use when saving visitor 3 or terrain builder readable lat/lon elevation text file. | ||
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+ | Choose save as and select "Lon/Lat Text Mesh (*.txt)" file format. Then use Set to pixel, 0 decimal places, then if you like set output bounds min/max to elevations like -60 and 800 etc. Output bounds are minimum and maximum elevation or altitude your terrain will have. |