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Both sides previous revision Previous revision Next revision | Previous revision | ||
arma2:terrain:satellite-texture-merge [2013-05-08 06:47] snakeman fixed false capapbility info and added temp file path. |
arma2:terrain:satellite-texture-merge [2020-05-14 05:43] (current) snakeman updated to v7.0.10-11 |
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If you ever wanted to see other peoples / BIS terrains textures in one big image or perhaps you lost your own Photoshop psb image for your project, this is the method to use to recover that big image once again. | If you ever wanted to see other peoples / BIS terrains textures in one big image or perhaps you lost your own Photoshop psb image for your project, this is the method to use to recover that big image once again. | ||
- | This method requires BIS Tools pal2pace which can be found on texview2 directory and [[http://www.imagemagick.org/|ImageMagick]] image tool. | + | This method requires BIS Tools pal2pace which can be found on texview2 directory and [[arma2:texturing:imagemagick|ImageMagick]] image tool. |
Our example is made for BIS terrain Chernarus, its 15360 x 15360 resolution satellite image and its PNG file list is 1024 PNG's long. Other terrains have various sizes and you have to adjust this tutorial accordingly. | Our example is made for BIS terrain Chernarus, its 15360 x 15360 resolution satellite image and its PNG file list is 1024 PNG's long. Other terrains have various sizes and you have to adjust this tutorial accordingly. | ||
+ | |||
+ | **2020-05-14** updated to Version: ImageMagick 7.0.10-11 Q16 x64 2020-05-09. | ||
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<code dos> | <code dos> | ||
- | montage -mode concatenate -size 16384x16384 -geometry -16-16 -tile 16x @top_left_input.txt satellite_top_left.png | + | magick montage -mode concatenate -size 16384x16384 -geometry -16-16 -tile 16x @top_left_input.txt satellite_top_left.png |
</code> | </code> | ||
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<code dos> | <code dos> | ||
- | montage -mode concatenate -size 16384x16384 -geometry -16-16 -tile 16x @top_right_input.txt satellite_top_right.png | + | magick montage -mode concatenate -size 16384x16384 -geometry -16-16 -tile 16x @top_right_input.txt satellite_top_right.png |
</code> | </code> | ||
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<code dos> | <code dos> | ||
- | montage -mode concatenate -size 16384x16384 -geometry -16-16 -tile 16x @bottom_left_input.txt satellite_bottom_left.png | + | magick montage -mode concatenate -size 16384x16384 -geometry -16-16 -tile 16x @bottom_left_input.txt satellite_bottom_left.png |
</code> | </code> | ||
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<code dos> | <code dos> | ||
- | montage -mode concatenate -size 16384x16384 -geometry -16-16 -tile 16x @bottom_right_input.txt satellite_bottom_right.png | + | magick montage -mode concatenate -size 16384x16384 -geometry -16-16 -tile 16x @bottom_right_input.txt satellite_bottom_right.png |
</code> | </code> | ||
- | ====== Photoshop Merge ====== | + | ====== Tiles Merge ====== |
- | Finally we make 15360 x 15360 image in Photoshop, open all the corner satellite pieces and paste them in the right places in the large final image, then flatten the image. | + | //Note: this part was not actually written for the Chernarus satellite merge tutorial, but you see how you can use the below for this purpose.// |
- | All done. | + | This process takes your 20480 resolution satellite mask and texture TILES (top left, top right, bottom left and bottom right) and combines them into 40960 resolution image. Then it resizes tiles into 1024 size for visitor 3 importing jiggle. |
+ | <code dos> | ||
+ | @echo off | ||
+ | echo this process takes forever, several HOURS. Are you sure you want to proceed? | ||
+ | pause | ||
+ | set MAGICK_TEMPORARY_PATH=c:\imagemagick_temp | ||
+ | echo processing 40960 Satellite Mask... | ||
+ | magick montage -mode concatenate -size 40960x40960 @chops-list-mask.txt Satellite_MONSTER_40K_mask_lco.png | ||
+ | echo processing 40960 Satellite Texture... | ||
+ | magick montage -mode concatenate -size 40960x40960 @chops-list-texture.txt Satellite_MONSTER_40K_texture_lco.png | ||
+ | echo processing 1024 Satellite Mask... | ||
+ | magick convert Satellite_mask_lco.png -resize 1024x1024 Satellite_mask_1024_lco.png | ||
+ | echo processing 1024 Satellite Texture... | ||
+ | magick convert Satellite_texture_lco.png -resize 1024x1024 Satellite_texture_1024_lco.png | ||
+ | echo finally, all done. Thank you :) | ||
+ | pause | ||
+ | </code> | ||
+ | |||
+ | chops-list-mask.txt: | ||
+ | <code> | ||
+ | Satellite_mask_lco.png | ||
+ | Satellite_mask_lco.png | ||
+ | Satellite_mask_lco.png | ||
+ | Satellite_mask_lco.png | ||
+ | </code> | ||
+ | |||
+ | chops-list-texture.txt: | ||
+ | <code> | ||
+ | Satellite_texture_lco.png | ||
+ | Satellite_texture_lco.png | ||
+ | Satellite_texture_lco.png | ||
+ | Satellite_texture_lco.png | ||
+ | </code> | ||
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Same method applies to mask files of course. | Same method applies to mask files of course. | ||
- | If you run out of memory, ImageMagick needs to swap to temp dir/file, if the drive it tries to swap gets full you can define new drive/path like this: | + | To further tweak your imagemagick to handle large satellite image sizes, please refer to [[arma2:texturing:imagemagick|ImageMagick]] page. |
- | <code dos> | + | |
- | set MAGICK_TEMPORARY_PATH=d:\imagemagickswap | + | |
- | </code> | + | |
- | You can use what path you wish there. | + |