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arma2:terrain:satellite-texture-merge

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arma2:terrain:satellite-texture-merge [2014-06-23 07:10]
snakeman added tiles merge and indexed to rgb color headers.
arma2:terrain:satellite-texture-merge [2014-07-21 19:39]
snakeman added imagemagick convert large satellite to smaller header.
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 </​code>​ </​code>​
 Take a note that when you convert large image, huge image... it takes quite long time and eats all the memory you have in your computer, strange thing even though its supposed to use the temp directory. But, it works. For example Photoshop CS6 does not save large PNG image with RGB color to PNG (it loads indexed, but doesn'​t save RGB). Take a note that when you convert large image, huge image... it takes quite long time and eats all the memory you have in your computer, strange thing even though its supposed to use the temp directory. But, it works. For example Photoshop CS6 does not save large PNG image with RGB color to PNG (it loads indexed, but doesn'​t save RGB).
 +
 +
 +====== Imagemagick Convert Large Satellite to Smaller ======
 +
 +Imagemagick Convert Large Satellite to Smaller for testing purposes, for example convert 40960 monster to a 12800 which you can more easily import many times into Visitor 3 while you are testing some satellite settings.
 +
 +resize larger satellite down into 12800 res:
 +<code dos>
 +set MAGICK_TEMPORARY_PATH=C:​\temp
 +convert Satellite_texture_lco.png -resize 12800x12800 satellite_texture_12800_lco.png
 +convert Satellite_mask_lco.png -resize 12800x12800 satellite_mask_12800_lco.png
 +pause
 +</​code>​
 +
 +PMCTODO - you really need to make specific imagemagick page with all these imagemagick tips.
arma2/terrain/satellite-texture-merge.txt ยท Last modified: 2020-05-14 05:43 by snakeman