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arma2:terrain:large-terrain-limits

ArmA 2 Large Terrain Limits

ArmA 2 Large Terrain Limits

Miro said that Take On Helicopters had 61,000 resolution satellite texture and it works fine. So regarding satellite there is not very small limits at least (though editing 61k image in photoshop will be horror).

Grid Size Cell Size Satellite Resolution Satellite Segment Size Texture Layer Size Object Count Result
4096 25m 20480 512 50m 500k+ {error} LandGrid reference exceeded
4096 25m 20480 512 100m 1.5million+ works OK!
4096 25m 40960 512 100m 1.5million+ works OK!
4096 50m 40960 512 100m 0 works OK!
4096 50m 40960 512 100m 1.5million+ {error} LandGrid reference exceeded
4096 50m 40960 512 200m 1.5million+ looks OK, Viewdistance >2.5km white textures
4096 50m 40960 512 200m 0 looks OK, Viewdistance >2.5km white textures
4096 50m 40960 1024 100m 0 works OK!
4096 50m 40960 1024 100m 500k+ {error} LandGrid reference exceeded
4096 50m 40960 1024 200m 0 looks OK, Viewdistance >4.5km white textures (few)
4096 50m 40960 2048 200m 0 2.16gb pbo, Viewdistance 10km white textures (many)
4096 25m 12800 512 50m 0 works OK!
4096 25m 12800 512 50m 2.5million+ {error} LandGrid reference exceeded
4096 25m 12800 512 100m 2.5million+ 512 segment size not fit to config
4096 25m 12800 1024 100m 2.5million+ Exception code: C00000FD STACK_OVERFLOW at 75C86FC3 when loading terrain, but binarize RPT clean
4096 25m 12800 1024 100m 1.5million+ works OK!
4096 25m 40960 512 100m 1.5million+ works OK!

Also somewhat related here; when using Wilbur to make terrain heightmap, with noise 5% it is too rough and ArmA 2 engine cant handle it, it causes crash (looks very rough elevated in Visitor 3 mapview).

arma2/terrain/large-terrain-limits.txt · Last modified: 2022-06-25 13:59 by snakeman