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arma2:terrain:heightmap-details [2013-07-08 19:19]
snakeman added important note about special objects.
arma2:terrain:heightmap-details [2022-06-25 16:46] (current)
snakeman added link.
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 **Height map increasing the details** **Height map increasing the details**
  
-L3DT is able to rescale heightmap, for example my 51km terrain is 1024 grid and 50m cell size, would work in-game if I bump it up to 2048 and 25m?+[[tools:​l3dt|L3DT]] is able to rescale heightmap, for example my 51km terrain is 1024 grid and 50m cell size, would work in-game if I bump it up to 2048 and 25m?
  
 And if so, how can I add some bumps and lumps into the terrain, was there some erosion feature in L3DT or something? And if so, how can I add some bumps and lumps into the terrain, was there some erosion feature in L3DT or something?
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 It will work fine in-game with those specifications. It will work fine in-game with those specifications.
  
-For terrain erosion you are better to do in Wilbur. In L3DT you can do terrain height map editing manually, which would take lot of time and effort compared to Wilbur'​s automated tools.+For terrain erosion you are better to do in [[:​tools:​wilbur|Wilbur]]. In L3DT you can do terrain height map editing manually, which would take lot of time and effort compared to Wilbur'​s automated tools.
  
 In Wilbur you can select areas and do quite a few different noise and erosion things - there is a whole bunch of parameters which are basically straight copies of the Leveller GForge plugin. In Wilbur you can select areas and do quite a few different noise and erosion things - there is a whole bunch of parameters which are basically straight copies of the Leveller GForge plugin.
arma2/terrain/heightmap-details.1373311158.txt.gz ยท Last modified: 2013-07-08 19:19 by snakeman