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arma2:terrain:generic-tips [2013-05-20 05:36]
snakeman created generic-tips initial page.
arma2:terrain:generic-tips [2014-06-23 06:00] (current)
Line 36: Line 36:
  
 And its solved, now they all file-sort perfectly in ordered fashion :) And its solved, now they all file-sort perfectly in ordered fashion :)
 +
 +
 +====== Clutter ======
 +
 +It's generally a good idea to use a noDetailDistance value around the same or just a little higher than your "Base Texture Layer"​.
 +
 +So your ground textures will fade out along with their "local ground level mco", just roughly at the same point as the satellite layer is taking over and themiddle_mco is kicking in.
 +
 +And you can further disguise the transition point by having the clutter distance go out beyond that a fair bit say 100 > 125 meters is a decent visual compromise that isn't too FPS heavy.
 +
 +
 +====== Large Satellite Images ======
 +
 +Miro said that: when I was working on Seattle map for TKOH 60x60km I had to split to 4x4 set(15360x15360 each)
 +
 +I used Global Mapper back then, but I'm almost certain that GDAL utility called gdal_translate.exe can do it as well
 +
 +http://​www.gdal.org/​gdal_translate.html
 +
 +you need to use 
 +<​code>​
 +-srcwin xoff yoff xsize ysize 
 +-of format
 +-outsize xsize[%] ysize[%]
 +</​code>​
arma2/terrain/generic-tips.1369028208.txt.gz ยท Last modified: 2013-05-20 05:36 by snakeman