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arma2:terrain:custom-keypoints-cfglocationtypes [2016-11-04 22:07]
snakeman moved images from nekromantix to this domain.
arma2:terrain:custom-keypoints-cfglocationtypes [2017-10-06 21:09] (current)
snakeman http to https switch.
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 Into Visitor 3, load a demo terrain and we're ready to place those new Steaming Pile indicators. Into Visitor 3, load a demo terrain and we're ready to place those new Steaming Pile indicators.
  
-{{ http://​pmc.editing.wiki/​images/​custom-keypoints-01.jpg }}+{{ https://​pmc.editing.wiki/​images/​custom-keypoints-01.jpg }}
  
 Here you can see I've placed a normal keypoint, and in its Properties Window I've defined a classname and chosen the Keypoint Type "​SteamingPile"​ from the list. Here you can see I've placed a normal keypoint, and in its Properties Window I've defined a classname and chosen the Keypoint Type "​SteamingPile"​ from the list.
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 Finally, as you can see from the definition above, I'll need to drop my icon file into a directory called "​icons"​ in the "​Data"​ directory of my terrain... that way the icon will be included at the binarizing stage and be available in-game to be used on the map. Finally, as you can see from the definition above, I'll need to drop my icon file into a directory called "​icons"​ in the "​Data"​ directory of my terrain... that way the icon will be included at the binarizing stage and be available in-game to be used on the map.
  
-{{ http://​pmc.editing.wiki/​images/​custom-keypoints-02.jpg }}+{{ https://​pmc.editing.wiki/​images/​custom-keypoints-02.jpg }}
  
 Try to keep icon sizes small and square, preferably ^2 and as you can see from the "​_ca"​ suffix, alpha channels work nicely. Try to keep icon sizes small and square, preferably ^2 and as you can see from the "​_ca"​ suffix, alpha channels work nicely.
  
 Have fun! Have fun!
arma2/terrain/custom-keypoints-cfglocationtypes.1478297278.txt.gz ยท Last modified: 2016-11-04 22:07 by snakeman